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Patch 1.5 for Total War: Rome II is now available for beta testing and includes just one fix, but it’s a pretty major one.

The patch “improves Campaign Map frame rate in the majority of cases for those people with high-end graphics cards combined with mid-range CPUs. Those people who have noted high frame rates in battle but single-figure frame rates during Campaign Map play should see a notable increase in performance.”

The patch will not be automatically applied to your game as it is in beta, to access it you must opt-in via Steam. The Creative Assembly also announced that Patch 2 for the game has suffered a slight delay.

“We have taken the decision to move back Patch 2 slightly to increase the amount of fixes included in it. We will have more news on it later this week,” a post on the game’s forum reads.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Total War: Rome II Patch 1.5 Now Available for Beta Testing

By Matthew Bennett | 09/11/2013 09:54 AM PT

News

Patch 1.5 for Total War: Rome II is now available for beta testing and includes just one fix, but it’s a pretty major one.

The patch “improves Campaign Map frame rate in the majority of cases for those people with high-end graphics cards combined with mid-range CPUs. Those people who have noted high frame rates in battle but single-figure frame rates during Campaign Map play should see a notable increase in performance.”

The patch will not be automatically applied to your game as it is in beta, to access it you must opt-in via Steam. The Creative Assembly also announced that Patch 2 for the game has suffered a slight delay.

“We have taken the decision to move back Patch 2 slightly to increase the amount of fixes included in it. We will have more news on it later this week,” a post on the game’s forum reads.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89