egmnow
My Games
New Games
Top Games



Total War: Rome II patch 8.1 improves AI, increases performance

By
Posted on January 13, 2014 AT 05:41am

The Creative Assembly has released patch 8.1 for Total War: Rome II, which improves the game’s performance and increases the AI’s “tactical focus and aggression.”

This patch tweaks how the enemy AI will react in campaigns Following the update, AI factions now have increased tactical focus and aggression, especially major factions, and AI factions are now more likely to raid during campaign levels.

You can check out the full patch notes below:

Technical and Performance Issues

Battle

  • Fix for dark squares which appeared on the battle terrain, whilst using the “Shader Model 3″ graphics setting.
  • Improved performance on the medium Rome siege map.

Campaign

  • Resolved an issue that caused the UI to become unresponsive when the Triumph video plays at the end of a campaign.

Gameplay Improvements

Campaign

  • Improved AI parameter balancing: increased tactical focus and aggression, especially for major factions in both Grand Campaign and Gaul Campaign.
  • Improved campaign AI raiding behaviour. AI factions are now more likely to raid during campaigns.

Battle

  • Siege artillery now uses flaming projectiles appropriately (when attacking walls and towers).
  • Fixed an issue in siege battle AI which could lead to the general’s unit exposing itself to attack when trying to use its special abilities to support assaulting units on walls.
  • Fixed a range of issues with the AI’s interaction with walls in siege battles, enabling the AI to conduct a more effective assault using siege towers and ladders.
  • Improved the tactical co-ordination between different sub-groups of units when assaulting the walls in siege battles. When the AI attempts to enter the settlement via the gates, it is now able to do a better job of first eliminating the threat of boiling oil.
  • Fixed an issue which caused units to march off in a random direction when reforming on a siege tower.
  • Improved the behaviour of units when a unit on the ground is ordered to melee-attack a unit on the walls.
  • Boiling oil no longer causes incendiary damage (so won’t burn battering rams for example).
  • Improved pathfinding when attacking units on walls with units on the ground or vice versa.
  • Improved attacking siege AI’s interaction with walls, and its use of battering rams.

Usability Improvements

Campaign

  • Fixed a bug that made it impossible to exchange units during a multiplayer campaign, unless the “Turn time” option was set to “unlimited”.
  • Fixed a progression blocker in the Grand Campaign, which occurred when a “Triumph” video played (celebrating a high ranking Roman General). This prevented the player from continuing the game, by making the games UI become inactive.
Matthew Bennett, Associate Editor
Matthew Bennett has only been covering the gaming world for a short while, but he’s eager to make his mark. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

Partner Pages

Subscribe
Subscribe
Subscribe



EGM MEDIA, LLC
29800 Agoura Road
Suite 103
Agoura Hills, CA 91301
egm

© 2014 EGM Media LLC. All rights reserved. Trademarks belong to their respective owners.
Website Interface © 2012 EGM Digital Media, LLC.