In a post on the PlayStation Blog, Supergiant Games creative director Greg Kasavin details how the company utilizes some of the unique features of the DualShock 4 in their next-gen debut, Transistor.
According to Kasavin, when testing early versions of Transistor on friends, they found that people weren’t uncertain about where the titular sword’s voice, while distinctive, was coming from and sometimes if it was even the sword speaking. To remedy this, they added tech to Transistor so that the sword would flash in sync with its voiceover.
“The flashing effect not only helps our main character stand out amid the colorful futuristic scenery, but because of it you instantly infer that the voice you’re hearing must be coming from that weird computer sword Red’s carrying around,” Kasavin wrote. “We finally felt like we’d solved the who’s-talking problem. ”
When the team at Supergiant received their DualShock 4 controller, they instantly thought of a way to take that glow effect one step further: but having the new PlayStation 4 controller’s light bar mimic Transistor’s on-screen glowing.
“See, among its many features, the DualShock 4 has this light bar on it, which can be programmed to display just about any color,” Kasavin described. “We got it to match the exact turquoise hue of the in-game weapon, and the flashing effect was in perfect sync. WHen I played with this for the first time, it felt a little more like the Transistor was right there in my own hands.”
Transistor was first revealed in a post on Supergiant’s official website. During E3 2013, it was revealed that the title would be coming to PlayStation 4 and Steam sometime 2014.