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Call of Duty


 

With the conclusion of Call of Duty: Black Ops 4‘s first public beta, fans have offered up their fair share of gripes, and developer Treyarch Studios made efforts to address them.

In a recent post on Reddit, Treyarch broke down much of the feedback it received about the weekend’s beta, both from the studio’s own data and the vocal community. The post started by addressing some of the beta’s technical issues, such as frame rate and load times, but these issues are to be expected in the early days of any multiplayer. More important is the balancing of specific features, as these are what players are generally the most “passionate” about, for want of a better word.

Weapons were the first balance point brought up in the post, with Treyarch acknowledging that submachine guns had a significant edge over other firearms during the test. Treyarch assured us that performance tuning for guns is a constant effort by the developer, so changes should be expected. A similar note was made about the game’s various Specialist gadgets and weapons, in which players found some notable imbalances.

The next topic of conversation was on bunny hopping, or spamming the jump button during a fight, which we at EGM can confirm was an enormous pain in the beta. Treyarch claimed that, while it is a “perfectly valid technique,” the team intends to adjust it this week to make sure it isn’t “too valid.”

Spawn systems are always contentious points in Call of Duty games, which makes it little surprise that it was another issue Treyarch had to address. As with many other systems, Treyarch promised that tuning is underway, but such tuning will be constant over the life of the game as evolving player habits force it to shift. Similar attention is being given to the game’s free-cursor UI navigation, but Treyarch expects the new system will become easier to manage as players get used to its benefits.

Finally, Treyarch brought up one of the beta’s most heated points: armor. Armor can be equipped in a couple of ways, giving the player extra health that doesn’t regenerate after being knocked off, which did not sit well with many players. Treyarch explained that, given the limited scope of the beta’s customization options, the studio would want to observe how armor works within the larger scope of the full game before making big changes. Additionally, Treyarch claimed that other pieces of gear were proving more effective than Armor, but the studio acknowledged that it could be frustrating to fight against, so subtle changes may be inbound.

Call of Duty: Black Ops 4 is slated to launch October 12th on PlayStation 4, Xbox One, and PC. The second multiplayer beta is set to drop on Friday, August 10th, for which players that preordered on any platform are invited.

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Source: Reddit r/Blackops4


About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

Treyarch responds to Call of Duty: Black Ops 4 beta concerns

Black Ops 4's multiplayer beta wasn't flawless, but developer Treyarch Studios is on top of it.

By Nick Plessas | 08/7/2018 11:00 AM PT

News

With the conclusion of Call of Duty: Black Ops 4‘s first public beta, fans have offered up their fair share of gripes, and developer Treyarch Studios made efforts to address them.

In a recent post on Reddit, Treyarch broke down much of the feedback it received about the weekend’s beta, both from the studio’s own data and the vocal community. The post started by addressing some of the beta’s technical issues, such as frame rate and load times, but these issues are to be expected in the early days of any multiplayer. More important is the balancing of specific features, as these are what players are generally the most “passionate” about, for want of a better word.

Weapons were the first balance point brought up in the post, with Treyarch acknowledging that submachine guns had a significant edge over other firearms during the test. Treyarch assured us that performance tuning for guns is a constant effort by the developer, so changes should be expected. A similar note was made about the game’s various Specialist gadgets and weapons, in which players found some notable imbalances.

The next topic of conversation was on bunny hopping, or spamming the jump button during a fight, which we at EGM can confirm was an enormous pain in the beta. Treyarch claimed that, while it is a “perfectly valid technique,” the team intends to adjust it this week to make sure it isn’t “too valid.”

Spawn systems are always contentious points in Call of Duty games, which makes it little surprise that it was another issue Treyarch had to address. As with many other systems, Treyarch promised that tuning is underway, but such tuning will be constant over the life of the game as evolving player habits force it to shift. Similar attention is being given to the game’s free-cursor UI navigation, but Treyarch expects the new system will become easier to manage as players get used to its benefits.

Finally, Treyarch brought up one of the beta’s most heated points: armor. Armor can be equipped in a couple of ways, giving the player extra health that doesn’t regenerate after being knocked off, which did not sit well with many players. Treyarch explained that, given the limited scope of the beta’s customization options, the studio would want to observe how armor works within the larger scope of the full game before making big changes. Additionally, Treyarch claimed that other pieces of gear were proving more effective than Armor, but the studio acknowledged that it could be frustrating to fight against, so subtle changes may be inbound.

Call of Duty: Black Ops 4 is slated to launch October 12th on PlayStation 4, Xbox One, and PC. The second multiplayer beta is set to drop on Friday, August 10th, for which players that preordered on any platform are invited.

Read More

Source: Reddit r/Blackops4



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808