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Trion offers more details on ArcheAge’s player housing and farms

Posted on April 9, 2014 AT 06:14am

Following a housing livestream earlier this week, Trion Worlds has shared a few more details about ArcheAge‘s player housing and farm system.

“In ArcheAge, players have the opportunity to actually own property located out in the game world. Houses and farms are not instanced, meaning they are visible to anyone passing by; they have a real location, like “across the road from Windshade Village” or “on the south coast of Villanelle,” the developer explained. “Choosing where to live involves weighing your access to conveniences, climates, pleasing environments, and availability of land. Keep reading to hear what you can expect out of land ownership in the game.”

Two sizes of farm are available to players one 8×8 meters and the other 16×16—players can earn these by completing quests in the game. There is only one step of construction for farms, bringing wood the the scarecrow in the center. Until the scarecrow is built anyone will be able to plant and harvest crops on your farm.

“A more advanced type of farm is the Aquafarm. This is a 16×16 farm that can only be placed underwater in specified areas, usually near the coastline. Aquafarms have a central air supply rather than a scarecrow, which allows you to refill your breath and stay underwater longer. This type of farm allows for the cultivation of corals, kelps, and shells that you can’t otherwise grow.”

When it comes to houses, there are five sizes available, ranging from small to mansion. It’s worth noting that the sizes are just the maximum amount of land you can build on, the interior of the house can vary in size as long as it remains within the confines of the grounds.

“Houses are bought as deeds on Mirage Isle where one can take a tour through life-sized demo houses for each layout, see mini models of the different color and material options available for each type of house, and see deed details like the amount and type of resources needed to actually build the house once placed.”

ArcheAge is set to enter its beta testing phase later this year.

Matthew Bennett, Associate Editor
Matthew Bennett finally got his big break with EGM three years ago, following years of volunteer work for various sites. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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