Posted on May 25, 2013 AT 06:43am
Trion Worlds Lead Game Designer Bill Fisher has moved to quell fears that RIFT will adopt a pay-to-win model when it goes free-to-play by announcing the removal of currency gain consumables from Raids.
The anger started over a consumable in the cash shop called “Greater Token Tablet” which boosts the rate of all currencies gained in the game by 100 percent for two hours. Players argued that this could be used to get ultra rare Frozen Eclipse Stones at a faster rate while raiding. Fisher has since announced over on the official forums that this item will no longer work in Raids and the rate has been reduced to 80 percent from 100.
“There is no master tin-foil hat plan to try to super monetize the raiders in RIFT. I’m being straight up like I always try to be,” he wrote. “If trying to /force/ raiders into paying large amounts of money were part of any plan, it would be a failing plan because to be honest guys, raiders are not in the majority.
“I don’t want you to have the perception that to take part in that section of the game you are going to be forced into buying something. RIFT doesn’t win the race by trying to be exploitative of any given group–yes, it has to make money to continue getting updates, and I know everyone out there understands that.”
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