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Trion Worlds will skip ArcheAge’s Korean 1.0 patch and go straight to 1.2 at launch

Posted on June 19, 2014 AT 07:38am

Trion Worlds has announced that when ArcheAge launches in the west it will skip over the controversial 1.0 patch that went live in the Korean version and go straight for the latest 1.2 patch.

Patch 1.0 caused a lot of controversy among Korean players by adjusting several features of the base game, the most fought change was to trade runs. The change meant that even if a player was killed and lost their trade pack they would still receive 40 percent of the income once it was handed in. The patch actually led to a lot of the player base quitting the game, so Trion has been working with Korean developer XL Games to avoid a repeat in the west.

“Upon seeing the behavior of the patch’s changes in the wild, the game’s developer, XLGames, agreed that ArcheAge’s balance and feel had shifted in an unintentional direction. Behind the scenes, we’ve been carefully following public feedback over the past few months, and had a chance to exhaustively test out the update on our own internal servers. While there are a number of gameplay improvements, we agree with their conclusion,” Trion wrote on the official forums.

“Both Trion Worlds and XLGames are eager to maintain the game’s sandbox nature. Our mutual, overriding goal has always been to release the best quality, most fun experience possible. Toward that end, members of our ArcheAge Team visited XLGames this past week to discuss Patch 1.0. Together, we’ve forged the best possible path to launch for Trion Worlds’ version of ArcheAge.

“We’re thrilled to announce that both Trion Worlds and XLGames have agreed that it’s best for us go live with Patch 1.2′s amazing improvements when we launch with English, French, and German languages in 2014. Launching with Patch 1.2 is a challenge as it adds over 70,000 words to translate. Since we want a complete English translation before introducing a larger audience to the game, this does mean that our Beta schedule has shifted by a few weeks. That means that we can’t announce a specific date for the first Beta right now, but we wanted to get the great news about the game itself out as early as possible.”

The only downside of this announcement is that the game’s planned beta, which was supposed to go live this month, has been pushed back by a few weeks.

Matthew Bennett, Associate Editor
Matthew Bennett finally got his big break with EGM three years ago, following years of volunteer work for various sites. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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