Posted on September 24, 2011 AT 09:14am
THE BUZZ: Turn 10 has explained the reasons for why you can look at the Halo Warthog in Forza 4, but can’t drive it.
Turn 10 revealed that they looked into the possibility of allowing players to drive the Warthog, but a number of reasons caused them to decide against it. “One, it’s got some technology that’s built into Halo that would have been a big investment for us to then build into the game only to support one vehicle,” Turn 10 boss Dan Greenawalt told Eurogamer. “To do with vehicle dynamics in general, it’s a very, very tall vehicle. It’s got four wheel steering to a very large degree. It’s one thing to have four wheel steering on a car like a GTO – you know, real cars. But to have the amount of crab walking that car can actually do, per the specs? We’re technically oriented. We don’t just kinda do things. We researched the Warthog. We were like, well, we would have to do, literally, crab walking steering on the front and back. Technically we don’t support that because no real world cars in our game do.”
“Also, the suspension travel is gargantuan. It’s a different type of suspension than is found on most cars. And then the final damning fact for us was, we didn’t make the tires in Forza 4. Pirelli made all of the tires in Forza 4. This may sound like a cop out, but it’s true: we didn’t want to soil the ability to say all of the simulation in Forza 4, when you turn off all of the assists, is drop dead, absolutely as good as we could have got it. They didn’t give us tires from nanotube technology from 2525,” he added.
EGM’s TAKE: Although it may disappoint fans that you can’t take the Warthog for a spin, we understand that there is only so much developers can do, and respect them for wanting to do it right.
Are you excited to take a look round the Warthog?
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