Posted on September 30, 2011 AT 06:37am
THE BUZZ: Michel Ancel, Creative Director at Ubisoft, has revealed the reason behind Beyond Good and Evil 2 not appearing on the current generation of consoles.
“It’s a complex game. The first Beyond Good & Evil, when I sent the technical document to Sony, it was the time of the Emotion Engine on the PlayStation 2. We had the feeling that we could do whatever we wanted. We sent them the document, it was about planets, going from planet to planet, towns to towns and all these things. But in the end, what we were really about to do was far less than what we wanted,” he told GamesRadar. “And of course, the scope of Beyond Good & Evil is large – you’ve got the city, the ocean, the moon and the space ship… And my thing is that we really want to make the game that was previously imagined, with all this feeling of traveling. Mass Effect did a good job on that side, and I think that there are a lot of things to do to continue in that direction, with storytelling and a massive world.”
When asked if these were the reasons for it being pushed back to next generation consoles he replied, “Yeah, yeah. That’s the reason.”
EGM’s TAKE: If it means we get an amazing sequel then we’ll wait a few years for the next generation. But we don’t promise not to whine about it.
What would you like to see in the sequel?
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