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THE BUZZ: While the PC version of Assassin’s Creed: Revelations may be coming a bit late, there is some good news for PC gamers everywhere who are eagerly awaiting the release.

Today on PC gaming site Rock Paper Shotgun, Ubisoft confirmed that Revelations will not make use of the company’s “always on” DRM security measures. Instead, the game will validate itself the first time it is launched for product activation, and then from there will fully be playable offline.

EGM’s TAKE: It’s nice to see those times when companies listen to consumers and make the right decision. Always-on DRM is a fine idea in theory, but in reality it can complicate the experience in numerous ways for legitimate paying customers—the exact people who companies should be working hard not to punish.

Source: Rock Paper Shotgun

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About Eric Patterson

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Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.

Ubisoft Lightens Assassin’s Creed: Revelations’ DRM

While the PC version of Assassin's Creed: Revelations may be coming a bit late, there is some good news for PC gamers everywhere who are eagerly awaiting the release.

By Eric Patterson | 11/10/2011 05:36 PM PT

News

THE BUZZ: While the PC version of Assassin’s Creed: Revelations may be coming a bit late, there is some good news for PC gamers everywhere who are eagerly awaiting the release.

Today on PC gaming site Rock Paper Shotgun, Ubisoft confirmed that Revelations will not make use of the company’s “always on” DRM security measures. Instead, the game will validate itself the first time it is launched for product activation, and then from there will fully be playable offline.

EGM’s TAKE: It’s nice to see those times when companies listen to consumers and make the right decision. Always-on DRM is a fine idea in theory, but in reality it can complicate the experience in numerous ways for legitimate paying customers—the exact people who companies should be working hard not to punish.

Source: Rock Paper Shotgun

0   POINTS
0   POINTS



About Eric Patterson

view all posts

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.