Development of Tom Clancy’s The Division, while primarily being handled by Ubisoft Massive, is also being handled by Driver: San Francisco developer Ubisoft Reflections, Develop reports.
“We’re working on all of the game’s systems: main characters, enemies, RPG pillars, building Manhattan, online components, and so on,” Reflections’ managing director Pauline Jacquey told Develop. “It gives us a very broad and wide input on the game, but it’s not as limited as the naval battles on Assassin’s Creed III.”
According to Jacquey, “about 40 percent” of the Reflections studio is helping out with The Division and have been doing so for several months now.
Ubisoft Reflections is frequently tapped to co-develop projects, with past collaborations including Just Dance 2014, and Far Cry 3. Members of Ubisoft Reflections are also collaborating with Ubisoft Montreal on the very-much-still-happening Watch Dogs.
“Ubisoft’s model of collaboration is very interesting because it allows studios that could be a good match to work together,” Jacquey said. “If studios don’t get along or are very far away with no direct flights, the whole team would be reluctant to work together. But when there is a natural fit in terms of culture, then suddenly things are fine.
I think in this case the stars were aligned. I really get on well with the MD of Massive [David Poldfeldt]. We spoke together at an event about a year ago, where I said the cultural match-up would be good because the two teams have complementary skillsets. We started discussing a partnership, and it all came together very quickly and easily.”
First announced and unveiling during Ubisoft’s E3 2013 press conference, The Division was designed from the get-go to be a fully next-gen experience initially designed exclusively for PS4 and Xbox One. Later, during Gamescom 2013 in August, Ubisoft confirmed that The Division would be coming to Windows PC as well.
The online multiplayer third-person shooter is slated for a Q4 2014 launch across both new consoles and PC.