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Ubisoft Montreal thought E3 2012 was too early to show off Watch Dogs

Posted on March 13, 2014 AT 11:19am

Ubisoft CEO Yves Guillemot “forced” the Watch Dogs team to reveal the game at E3 2012, according to creative director Jonathan Morin.

In the latest issue of Edge (via Videogamer), Morin revealed that Ubisoft Montreal was initially reluctant to show the game so soon—though they’ve since come around to Guillemot’s thinking. “They forced us to go at E3 2012,” Morin admitted. “Yves was the one who wanted us to go at that E3, even though we felt it was a bit early, and in the end I think he was right.”

Part of the reason the team thought the reveal might be premature, Morin said, was that they had no idea what to expect from the Xbox One or PS4 back then. “We didn’t know what the hell those new consoles would be, so Watch Dogs really has worked on [seventh]-gen systems since the start,” he noted. “But we always pushed the ideas, the design, the core of Watch Dogs in such a way that we felt it would fit well with what we thought would be the future of games.”

Last week, Ubisoft confirmed that Watch Dogs will feature an eight-player free roam multiplayer mode. They also revealed that the game will be launching on PlayStation 4, Xbox One, Xbox 360, PlayStation 3, and PC on May 27. No date has been given for the Wii U version of the game.

Josh Harmon, Associate Editor
Josh Harmon picked up a controller when he was 3 years old—and he hasn't looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Follow him on Twitter @jorshy. Meet the rest of the crew.

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