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Assassin's Creed


 

Ubisoft Quebec, Ubisoft Montreal’s sister studio, is ready to step out of its older sibling’s shadow by taking on an Assassin’s Creed all it’s own, Ubisoft announced on the company’s official blog this morning.

Ubisoft Montreal has spearheaded every Assassin’s Creed thus far, often with help from various members of Ubisoft’s global network of developers. But with Ubisoft Quebec’s recent $28 million dollar investment, $4 million of which is going to a brand new workspace designed specifically for triple-A game development, the studio is ready to spread its eagle wings and show off what they can do.

“We have the confidence of the brand team and also from Ubisoft to take leadership of an upcoming Assassin’s Creed title,” Ubisoft Quebec managing director Nicolas Rioux said. “The team is ready for the next big step.”

Ubisoft Quebec is very familiar with the franchise, of course, having helped out on every entry since Brotherhood and even spearheading The Tyranny of King Washington and Freedom Cry DLC for AC III and AC IV. The next big step for them now is bolstering their work force. Already 350 people work at Ubisoft Quebec (including some starting the groundwork for this new project), and the studio plans to reach 425 people by 2017.

With multiple studios helping out Assassin’s Creed on an annual basis (including as many as 10 for Unity), it only makes sense that at some point another studio would just take the reigns completely themselves for a title, much like how Activision has a three-studio rotation with Call of Duty.  What Quebec’s Assassin’s Creed will entail is anybody’s guess, but it only cements the fact that Assassin’s Creed has plans to stick around for quite some time.

As for this year, Assassin’s Creed Unity launches on Windows PC, PS4, and Xbox One on October 28.

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About Ray Carsillo

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Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into his role as EGM’s reviews editor. His main goal in life? To become king of all geek media, of course! Find him on Twitter @RayCarsillo

Ubisoft Quebec to take point on future Assassin’s Creed entry

By Ray Carsillo | 07/2/2014 05:30 PM PT

News

Ubisoft Quebec, Ubisoft Montreal’s sister studio, is ready to step out of its older sibling’s shadow by taking on an Assassin’s Creed all it’s own, Ubisoft announced on the company’s official blog this morning.

Ubisoft Montreal has spearheaded every Assassin’s Creed thus far, often with help from various members of Ubisoft’s global network of developers. But with Ubisoft Quebec’s recent $28 million dollar investment, $4 million of which is going to a brand new workspace designed specifically for triple-A game development, the studio is ready to spread its eagle wings and show off what they can do.

“We have the confidence of the brand team and also from Ubisoft to take leadership of an upcoming Assassin’s Creed title,” Ubisoft Quebec managing director Nicolas Rioux said. “The team is ready for the next big step.”

Ubisoft Quebec is very familiar with the franchise, of course, having helped out on every entry since Brotherhood and even spearheading The Tyranny of King Washington and Freedom Cry DLC for AC III and AC IV. The next big step for them now is bolstering their work force. Already 350 people work at Ubisoft Quebec (including some starting the groundwork for this new project), and the studio plans to reach 425 people by 2017.

With multiple studios helping out Assassin’s Creed on an annual basis (including as many as 10 for Unity), it only makes sense that at some point another studio would just take the reigns completely themselves for a title, much like how Activision has a three-studio rotation with Call of Duty.  What Quebec’s Assassin’s Creed will entail is anybody’s guess, but it only cements the fact that Assassin’s Creed has plans to stick around for quite some time.

As for this year, Assassin’s Creed Unity launches on Windows PC, PS4, and Xbox One on October 28.

0   POINTS
0   POINTS



About Ray Carsillo

view all posts

Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into his role as EGM’s reviews editor. His main goal in life? To become king of all geek media, of course! Find him on Twitter @RayCarsillo