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Ubisoft Reveals Splinter Cell: Blacklist’s Spies vs. Mercs

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Posted on May 7, 2013 AT 09:00am

During a recent press event, Ubisoft revealed Splinter Cell: Blacklist’s Spies vs. Mercs multiplayer mode.

First introduced in Pandora Tomorrow, Spies vs. Mercs is an asymmetrical multiplayer mode that pits stealthy, agile, but weak spies against the more heavily armored and heavily armed mercenaries. The multiplayer mode has since appeared in Chaos Theory and Double Agent, but was noticeably absent in Conviction. And while Ubisoft announced the return of Spies vs. Mercs during Blacklist’s big E3 reveal, the company hasn’t released any additional details—until now.

Blacklist shakes up the Spies vs. Mercs formula by adding two modes. The first, Spies vs. Mercs Blacklist, ups the player count to 4-on-4 skirmishes, and introduces new special abilities, character classes, and customizable load outs. There are six new classes in total—three for the spies, three for the mercenaries.

Spies gain the Intel Scout, who can reveal and track enemies on the field; the Predator, who specializes in close quarters combat and has a suit that enables temporary invisibility; and the Saboteur, who can destroy gadgets and counter enemy abilities.

Mercenaries, meanwhile, gain the Disruptor, who can disrupt and blind enemies; the Hunter, who can deploy drones and tag enemies; and the Peacemaker, who uses adrenaline to boost stats and is equipped with heavy armor.

In addition to the Blacklist version of the multiplayer mode, there’s also Spies vs. Mercs Classic, which strips out all these new additions. Matches are 2 on 2, and the maps are modified to be considerably darker to stress the importance of stealth.

Splinter Cell: Blacklist sneaks onto PC, PS3, Xbox 360, and Wii U August 20 in North America, August 23 in Europe.

For a more in-depth look at Blacklist’s co-op and multiplayer, check out Josh’s hands-on impressions.

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern, a fancy phrase for "slave") before relocating to LA to serve as news editor. [Meet the rest of the crew]

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