Posted on March 27, 2014 AT 10:30am
Ubisoft’s VP of creative, Lionel Raynaud, has revealed that Watch Dogs‘ delay prevented several systems being cut from the game. The publisher also released a new trailer (above) that offers a look around the city of Chicago using in-game footage.
Speaking to CVG at GDC, Raynaud explained that the development team had considered cutting some systems out of the game and saving them for a sequel, but in the end opted to delay the game from its original November 2013 release window to give the team time to implement them.
“There were several systems that were not going to be in the game if we released in November,” he said. “There’s always the discussion of, ‘should we leave them for the sequel, or do we take the time to finish them?’ And we decided to take our time and do it right.
“It’s made a big difference – we’ve polished everything. The things we’ve developed the most are the interactions with hacking, and how in many situations being smart with chain reactions can offer something unique from any other open-world game.
“If we weren’t able to deliver this aspect, it wouldn’t feel new enough to be worth a new IP.”
Watch Dogs is set to release May 27 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. A Wii U release will follow later this year.
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