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THE BUZZ: It seems there are a few extra additions with this latest Battlefield 3 patch that DICE failed to mention in its official notes.

MP1st has kindly collected all of these hidden updates into one easy to manage list.

Graphical Tweaks:

  • No blind color mode, but all the icons seem to be much easier to see
  • Possible slight camera and animation changes: Heli’s and jets seem to explode and break up a lot more smoothly
  • More saturation
  • Less blue tint
  • Easier to see icons

Audio Tweaks:

  • Can hear footsteps, reloading as well as voiceovers much more clearly

User Interface Tweaks:

  • Minimap has more focus on team function icons (heal, repair, flags)
  • Icons for vehicles on spawn screen
  • Easier to see what spawn point is selected on map when selecting spawn
  • Other squad leader objectives are marked on flags

Movement Tweaks:

  • Much better responsiveness (Even better with AA turned off)
  • Noticeably faster repositioning from prone to standing or crouching position
  • No more “supercrawl” or “superworm”

Vehicle Tweaks:

  • Moved AA on Kharg (US on carrier, Russian at air strip)
  • Faster vehicle spawn (Mainly air vehicles)
  • Attack helicopter on non-B2K maps respawn in 30 seconds instead of 80 seconds
  • You can fly through poles from half way and up
  • Can spawn into AA guns
  • Jets guided missiles can take out a tank and nearby infantry in 2-3 hits
  • Below Radar has been buffed
  • Stinger takes about 2 or less seconds to lock onto and fire, missiles seem to move slightly faster, 1 hit disable
  • Havoc is noticeably easier to control
  • All air vehicles now start with flares as a minimum
  • Scout heli on Sharqi Rush added for attackers
  • Jeep horns have been added
  • Ground vehicles can be locked onto even when no person was or is in it
  • Jets have reduced bullet damage
  • Multiple players spawning into same jet/heli seems better
  • Air radar is reduced in effectivity, only jets and helicopters are visible and if one uses ECM jammer or below radar, they’ll be invisible on the air radar

Equipment and Attachment Tweaks:

  • Laser marker or maybe guided missile range seems to have been increased
  • Red laser designator can be seen from tanks and heli’s as well as SOFLAM’s now
  • Tactical light nerf
  • Greater recoil when suppressed

Squad Tweaks:

  • Can change squad without leaving the current squad.
  • Visible squads now only at 3: Can create new squads
  • There is a much longer period in which you can be revived

Ribbons and Medal Tweaks:

  • Nemesis medal reduced to 30 ribbons
  • Suppression reduced from 7 to 4
  • MCOM Attacker reduced from 3 to 2
  • MCOM Defender reduced from 4 to 2
  • Anti-Explosive increased from 2 to 3
  • Air Warfare reduced from 6 to 5

Match and Map Tweaks:

  • Can now quit between rounds
  • Shorter game start countdown
  • No minimum player count: Players can move around right away, points begin to count after 8 players join
  • Match Making option in multi player, seems to be for esport/organized scrims on custom servers
  • Separate customizations for US and RU
  • 5-flag Wake Island: Conquest Assault
  • Added ladder to Sharqi TV tower
  • On Grand Bazaar Rush, the attackers get a tank after the first set of objectives, instead of the second
  • Changed the out-of-bounds: Noshar Canals

Server Tweaks:

  • Custom Servers
  • Over 1000 ticket custom servers on console
  • Conquest Assault browser filter added

Other Tweaks:

  • Additional Dogtags have been added (A-91 and M26 dog tags. As well as a tag for the game ‘Syndicate’)
  • US Assault/Medic’s arms are now darker-skinned to reflect character model
  • Shortcut bundles added

EGM’s TAKE: That’s an awful lot of behind the scenes work going on that DICE obviously thought wasn’t important enough to share. But it’s the little changes that can make the major difference in a game as finely tuned as Battlefield 3. The major change that they failed to mention in the original notes was the addition of the shortcut items that allow players to buy upgrades, allowing them to catch up to veteran players quickly and easily. There has been a lot of anger among Battlefield 3 players since this information came to light. The majority feel that players shouldn’t be given an option to purchase what others have put a lot of time into to obtain. Which is fair enough, but sometimes to entice people to play you have to remove the time consuming factors.

Source: MP1st

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About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Unannounced Battlefield 3 Patch Notes

It seems there are a few extra additions with this latest Battlefield 3 patch that DICE failed to mention in its official notes.

By Matthew Bennett | 03/28/2012 09:52 AM PT

News

THE BUZZ: It seems there are a few extra additions with this latest Battlefield 3 patch that DICE failed to mention in its official notes.

MP1st has kindly collected all of these hidden updates into one easy to manage list.

Graphical Tweaks:

  • No blind color mode, but all the icons seem to be much easier to see
  • Possible slight camera and animation changes: Heli’s and jets seem to explode and break up a lot more smoothly
  • More saturation
  • Less blue tint
  • Easier to see icons

Audio Tweaks:

  • Can hear footsteps, reloading as well as voiceovers much more clearly

User Interface Tweaks:

  • Minimap has more focus on team function icons (heal, repair, flags)
  • Icons for vehicles on spawn screen
  • Easier to see what spawn point is selected on map when selecting spawn
  • Other squad leader objectives are marked on flags

Movement Tweaks:

  • Much better responsiveness (Even better with AA turned off)
  • Noticeably faster repositioning from prone to standing or crouching position
  • No more “supercrawl” or “superworm”

Vehicle Tweaks:

  • Moved AA on Kharg (US on carrier, Russian at air strip)
  • Faster vehicle spawn (Mainly air vehicles)
  • Attack helicopter on non-B2K maps respawn in 30 seconds instead of 80 seconds
  • You can fly through poles from half way and up
  • Can spawn into AA guns
  • Jets guided missiles can take out a tank and nearby infantry in 2-3 hits
  • Below Radar has been buffed
  • Stinger takes about 2 or less seconds to lock onto and fire, missiles seem to move slightly faster, 1 hit disable
  • Havoc is noticeably easier to control
  • All air vehicles now start with flares as a minimum
  • Scout heli on Sharqi Rush added for attackers
  • Jeep horns have been added
  • Ground vehicles can be locked onto even when no person was or is in it
  • Jets have reduced bullet damage
  • Multiple players spawning into same jet/heli seems better
  • Air radar is reduced in effectivity, only jets and helicopters are visible and if one uses ECM jammer or below radar, they’ll be invisible on the air radar

Equipment and Attachment Tweaks:

  • Laser marker or maybe guided missile range seems to have been increased
  • Red laser designator can be seen from tanks and heli’s as well as SOFLAM’s now
  • Tactical light nerf
  • Greater recoil when suppressed

Squad Tweaks:

  • Can change squad without leaving the current squad.
  • Visible squads now only at 3: Can create new squads
  • There is a much longer period in which you can be revived

Ribbons and Medal Tweaks:

  • Nemesis medal reduced to 30 ribbons
  • Suppression reduced from 7 to 4
  • MCOM Attacker reduced from 3 to 2
  • MCOM Defender reduced from 4 to 2
  • Anti-Explosive increased from 2 to 3
  • Air Warfare reduced from 6 to 5

Match and Map Tweaks:

  • Can now quit between rounds
  • Shorter game start countdown
  • No minimum player count: Players can move around right away, points begin to count after 8 players join
  • Match Making option in multi player, seems to be for esport/organized scrims on custom servers
  • Separate customizations for US and RU
  • 5-flag Wake Island: Conquest Assault
  • Added ladder to Sharqi TV tower
  • On Grand Bazaar Rush, the attackers get a tank after the first set of objectives, instead of the second
  • Changed the out-of-bounds: Noshar Canals

Server Tweaks:

  • Custom Servers
  • Over 1000 ticket custom servers on console
  • Conquest Assault browser filter added

Other Tweaks:

  • Additional Dogtags have been added (A-91 and M26 dog tags. As well as a tag for the game ‘Syndicate’)
  • US Assault/Medic’s arms are now darker-skinned to reflect character model
  • Shortcut bundles added

EGM’s TAKE: That’s an awful lot of behind the scenes work going on that DICE obviously thought wasn’t important enough to share. But it’s the little changes that can make the major difference in a game as finely tuned as Battlefield 3. The major change that they failed to mention in the original notes was the addition of the shortcut items that allow players to buy upgrades, allowing them to catch up to veteran players quickly and easily. There has been a lot of anger among Battlefield 3 players since this information came to light. The majority feel that players shouldn’t be given an option to purchase what others have put a lot of time into to obtain. Which is fair enough, but sometimes to entice people to play you have to remove the time consuming factors.

Source: MP1st

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89