The technical prowess demonstrated in the recent Uncharted 4: A Thief’s End gameplay demo is not the pinnacle of what is achievable with the PlayStation 4 hardware according to lead designer Ricky Cambier.
In an interview with DualShockers, Cambier explained how there is still room to improve even beyond the staggering scale of their upcoming title.
“There are definitely areas that I can see that we will be able to do better things already, after this,” Cambier said. “You know, we have some really smart programmers at Naughty Dog, and I’m always pretty surprised of what they can do. I think it was easier to get things up and at a certain level here, and we have some ideas that we’ll work on in the future.” He went on to note that the gap in visual quality will probably not be as extreme as it was between the developer’s first and last PS3 games—Uncharted and The Last of Us, respectively.
The interviewer was inquiring about the current PlayStation 4 hardware, so the developer’s answer does not apply to the rumored PS4.5 believed to be getting an announcement before October.
The Uncharted 4 gameplay demo in question was broken down in EGMNOW’s own commentary where we discuss what it featured and what it could mean for the full game.