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Titanfall


 

Titanfall 2 fans have been concerned for the sanctity of developer Respawn Entertainment ever since its acquisition by publisher Electronic Arts, considering the publisher’s proclivity to close acquired studios. Respawn co-founder and CEO Vince Zampella, however, isn’t among those worried.

In a recent interview with VentureBeat, Zampella and EA executive vice president Patrick Soderlund discussed why the recent multi-million dollar buyout of Respawn was beneficial for both parties.

“We have worked together a long time from the inception of the studio,” Zampella said. “It has come up from time to time. I feel like now, where we are in the industry and what we can do. How do we take a next step in making bigger better games? From the Respawn side, it is a no brainer that this will allow us to do something greater.”

When asked if EA’s recent closure of Visceral Games was any cause for concern, Zampella responded with a simple “nope,” to which Soderlund added, “I think it is important to make sure to go back to the Visceral decision. It was a creative call. A creative decision. It has nothing to do with Respawn. They are not linked at all.”

Regarding the pros and cons of staying independent, Zampella explained there are definitely concerns that come with being independent, concerns that are are lessened by being taken under the roof of a larger company. “It’s always a balance. You have to worry about security and foundation of the company. How do you get to new games while still maintaining old games. I am not worried. I think the creative freedom is still here. So we get the best of both worlds.”

According to Zampella, progress on the studio’s current projects is coming along nicely, which includes a new Titanfall title and Star Wars title, as well as a yet-to-be-announced project for the Oculus Rift. For everything else the two executives had to say about the acquisition, check out VentureBeat’s full interview.

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Source: VentureBeat


About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

Unlike many fans, Respawn isn’t worried about its recent EA acquisition

The studio behind Titanfall attempts to assuage fan's fears about the studio's recent sale.

By Nick Plessas | 11/13/2017 02:00 PM PT

News

Titanfall 2 fans have been concerned for the sanctity of developer Respawn Entertainment ever since its acquisition by publisher Electronic Arts, considering the publisher’s proclivity to close acquired studios. Respawn co-founder and CEO Vince Zampella, however, isn’t among those worried.

In a recent interview with VentureBeat, Zampella and EA executive vice president Patrick Soderlund discussed why the recent multi-million dollar buyout of Respawn was beneficial for both parties.

“We have worked together a long time from the inception of the studio,” Zampella said. “It has come up from time to time. I feel like now, where we are in the industry and what we can do. How do we take a next step in making bigger better games? From the Respawn side, it is a no brainer that this will allow us to do something greater.”

When asked if EA’s recent closure of Visceral Games was any cause for concern, Zampella responded with a simple “nope,” to which Soderlund added, “I think it is important to make sure to go back to the Visceral decision. It was a creative call. A creative decision. It has nothing to do with Respawn. They are not linked at all.”

Regarding the pros and cons of staying independent, Zampella explained there are definitely concerns that come with being independent, concerns that are are lessened by being taken under the roof of a larger company. “It’s always a balance. You have to worry about security and foundation of the company. How do you get to new games while still maintaining old games. I am not worried. I think the creative freedom is still here. So we get the best of both worlds.”

According to Zampella, progress on the studio’s current projects is coming along nicely, which includes a new Titanfall title and Star Wars title, as well as a yet-to-be-announced project for the Oculus Rift. For everything else the two executives had to say about the acquisition, check out VentureBeat’s full interview.

Read More

Source: VentureBeat



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808