Titanfall 2 fans have been concerned for the sanctity of developer Respawn Entertainment ever since its acquisition by publisher Electronic Arts, considering the publisher’s proclivity to close acquired studios. Respawn co-founder and CEO Vince Zampella, however, isn’t among those worried.
In a recent interview with VentureBeat, Zampella and EA executive vice president Patrick Soderlund discussed why the recent multi-million dollar buyout of Respawn was beneficial for both parties.
“We have worked together a long time from the inception of the studio,” Zampella said. “It has come up from time to time. I feel like now, where we are in the industry and what we can do. How do we take a next step in making bigger better games? From the Respawn side, it is a no brainer that this will allow us to do something greater.”
When asked if EA’s recent closure of Visceral Games was any cause for concern, Zampella responded with a simple “nope,” to which Soderlund added, “I think it is important to make sure to go back to the Visceral decision. It was a creative call. A creative decision. It has nothing to do with Respawn. They are not linked at all.”
Regarding the pros and cons of staying independent, Zampella explained there are definitely concerns that come with being independent, concerns that are are lessened by being taken under the roof of a larger company. “It’s always a balance. You have to worry about security and foundation of the company. How do you get to new games while still maintaining old games. I am not worried. I think the creative freedom is still here. So we get the best of both worlds.”
According to Zampella, progress on the studio’s current projects is coming along nicely, which includes a new Titanfall title and Star Wars title, as well as a yet-to-be-announced project for the Oculus Rift. For everything else the two executives had to say about the acquisition, check out VentureBeat’s full interview.