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Valve’s Brian Coomer has said that the company will put out a virtual reality SDK during the company’s Steam Dev Days conference, which kicks off January 14 in Seattle.

Speaking with the BBC at the Computer Electronics Show in Las Vegas, Coomer explained that the toolset has been designed with the hopes of standardizing the way games interface with VR technologies like the upcoming Oculus Rift headset. The end goal, he said, is to prevent users from having to reconfigure their devices for individual games.

“Steam is in a unique position to be this intermediary between hardware and software and users,” he explained. “Without that its going to be hard for any device to get any serious traction.”

While the Oculus Rift has been publicly endorsed by Valve head Gabe Newell and support has already been patched in for several of their Source Engine games, the company has also been working on their own virtual and augmented reality solutions for the past few years. Coomer confirmed that effort is still ongoing.

“We are working with other companies right now but we have not made any specific announcements,” he said.

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About Josh Harmon

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Josh picked up a controller when he was 3 years old—and he hasn’t looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Find him on Twitter @jorshy

Valve releasing VR software development kit next week

By Josh Harmon | 01/9/2014 02:39 PM PT

News

Valve’s Brian Coomer has said that the company will put out a virtual reality SDK during the company’s Steam Dev Days conference, which kicks off January 14 in Seattle.

Speaking with the BBC at the Computer Electronics Show in Las Vegas, Coomer explained that the toolset has been designed with the hopes of standardizing the way games interface with VR technologies like the upcoming Oculus Rift headset. The end goal, he said, is to prevent users from having to reconfigure their devices for individual games.

“Steam is in a unique position to be this intermediary between hardware and software and users,” he explained. “Without that its going to be hard for any device to get any serious traction.”

While the Oculus Rift has been publicly endorsed by Valve head Gabe Newell and support has already been patched in for several of their Source Engine games, the company has also been working on their own virtual and augmented reality solutions for the past few years. Coomer confirmed that effort is still ongoing.

“We are working with other companies right now but we have not made any specific announcements,” he said.

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About Josh Harmon

view all posts

Josh picked up a controller when he was 3 years old—and he hasn’t looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Find him on Twitter @jorshy