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Valve to Discuss Team Fortress 2 Virtual Reality Port at GDC

Posted on January 16, 2013 AT 03:21am

Valve is set to discuss the hardships of porting popular FPS Team Fortress 2 to Virtual Reality headsets at the Game Developers Conference 2013 later this year.

The developer has announced two talks at the event related to VR headsets. Programmer Joe Ludwig’s “What We Learned Porting Team Fortress 2 to Virtual Reality” will go into detail about a small team’s task of porting the game to VR headsets. He will discuss items such as “what stereo support entails, rendering 2D user interface in a 90 degree field of view display, dealing with view models and other rendering shortcuts, and how mouselook can interact with head tracking in a first person shooter.”

Also Valve’s Michael Abrash will discuss various hardware challenges connected to Virtual Reality and how they may be overcome in his “Why Virtual Reality is Hard (And Where it Might be Going)” talk.

Would you be interested in a VR version of the game? Share your thoughts below.

Matthew Bennett, Associate Editor
Matthew Bennett finally got his big break with EGM three years ago, following years of volunteer work for various sites. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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