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Valve is set to discuss the hardships of porting popular FPS Team Fortress 2 to Virtual Reality headsets at the Game Developers Conference 2013 later this year.

The developer has announced two talks at the event related to VR headsets. Programmer Joe Ludwig’s “What We Learned Porting Team Fortress 2 to Virtual Reality” will go into detail about a small team’s task of porting the game to VR headsets. He will discuss items such as “what stereo support entails, rendering 2D user interface in a 90 degree field of view display, dealing with view models and other rendering shortcuts, and how mouselook can interact with head tracking in a first person shooter.”

Also Valve’s Michael Abrash will discuss various hardware challenges connected to Virtual Reality and how they may be overcome in his “Why Virtual Reality is Hard (And Where it Might be Going)” talk.

Would you be interested in a VR version of the game? Share your thoughts below.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Valve to Discuss Team Fortress 2 Virtual Reality Port at GDC

Valve is set to discuss the hardships of porting popular FPS Team Fortress 2 to Virtual Reality headsets at the Game Developers Conference 2013 later this year.

By Matthew Bennett | 01/16/2013 06:21 AM PT

News

Valve is set to discuss the hardships of porting popular FPS Team Fortress 2 to Virtual Reality headsets at the Game Developers Conference 2013 later this year.

The developer has announced two talks at the event related to VR headsets. Programmer Joe Ludwig’s “What We Learned Porting Team Fortress 2 to Virtual Reality” will go into detail about a small team’s task of porting the game to VR headsets. He will discuss items such as “what stereo support entails, rendering 2D user interface in a 90 degree field of view display, dealing with view models and other rendering shortcuts, and how mouselook can interact with head tracking in a first person shooter.”

Also Valve’s Michael Abrash will discuss various hardware challenges connected to Virtual Reality and how they may be overcome in his “Why Virtual Reality is Hard (And Where it Might be Going)” talk.

Would you be interested in a VR version of the game? Share your thoughts below.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89