Valve is set to discuss the hardships of porting popular FPS Team Fortress 2 to Virtual Reality headsets at the Game Developers Conference 2013 later this year.
The developer has announced two talks at the event related to VR headsets. Programmer Joe Ludwig’s “What We Learned Porting Team Fortress 2 to Virtual Reality” will go into detail about a small team’s task of porting the game to VR headsets. He will discuss items such as “what stereo support entails, rendering 2D user interface in a 90 degree field of view display, dealing with view models and other rendering shortcuts, and how mouselook can interact with head tracking in a first person shooter.”
Also Valve’s Michael Abrash will discuss various hardware challenges connected to Virtual Reality and how they may be overcome in his “Why Virtual Reality is Hard (And Where it Might be Going)” talk.
Would you be interested in a VR version of the game? Share your thoughts below.