While impressed by Valve’s momentum and growth since simply being the developer behind Half-Life, Microsoft Studios vice president Phil Spencer says the jump to home consoles won’t be “an easy transition.”
Speaking with GamesBeat, Spencer applauded Valve’s attention to the PC gaming scene, going so far as to say that Microsoft neglected it a little too much in favor of console space.
“Valve is right down the street from us,” Spencer told GamesBeat. “They’ve done a great job of keeping the PC ecosystem strong at a time where I don’t mind saying that we could have been more focused on what was going on in PC gaming.
“We were probably too focused purely on console. With Steam, [Valve has] done an amazing job of building this thing that, in a lot of ways, we should have been building as well at Microsoft.”
Still, Spencer stresses, entering a whole new arena and trying to sell people on Linux will undoubtely prove challenging for Valve.
“That’s an evolutionary jump,” he said. “They made the jump from building Half-Life to having a set of franchises to running Steam. They did a good job of learning through that.
“Now they’re taking the next job to become a platform company—in some sense a hardware company, but in the truest sense more of an OS company. That’s not an easy transition.”