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While interested in virtual reality as game designers, the technology doesn’t quite fall in line with Nintendo’s socialization-motivated goals with the Wii U, Shigeru Miyamoto told Time Magazine in a recent interview.

“When you think about what virtual reality is, which is one person putting on some goggles and playing by themselves kind of over in a corner, or maybe they go into a separate room and they spend all their time alone playing in that virtual reality, that’s in direct contrast with what it is we’re trying to achieve with Wii U,” Miyamoto told Time Magazine. “And so I have a little bit of uneasiness with whether or not that’s the best way for people to play.”

According to Miyamoto, the company’s goal with the Wii U is “to create games for everyone in the living room,” experiences that are both fun for the player and the viewers. Virtual reality, as he points out, removes people from the physical reality (and company) they inhabit by design. Nonetheless, the company’s been doing their own research into virtual reality to see what’s possible with new technology.

“From Nintendo’s perspective, there’s interest in the technology, but we think it might be better suited to some sort of attraction style of entertainment, say something at a video game arcade or things like that, rather than something that one person plays alone,” Miyamoto added (presumably not denouncing, say, the Oculus Rift’s single-player potential but rather its use for Nintendo in that capacity).

Virtual Reality in ‘direct contrast’ with Nintendo’s Wii U goals, says Miyamoto

By | 06/18/2014 01:30 PM PT

News

While interested in virtual reality as game designers, the technology doesn’t quite fall in line with Nintendo’s socialization-motivated goals with the Wii U, Shigeru Miyamoto told Time Magazine in a recent interview.

“When you think about what virtual reality is, which is one person putting on some goggles and playing by themselves kind of over in a corner, or maybe they go into a separate room and they spend all their time alone playing in that virtual reality, that’s in direct contrast with what it is we’re trying to achieve with Wii U,” Miyamoto told Time Magazine. “And so I have a little bit of uneasiness with whether or not that’s the best way for people to play.”

According to Miyamoto, the company’s goal with the Wii U is “to create games for everyone in the living room,” experiences that are both fun for the player and the viewers. Virtual reality, as he points out, removes people from the physical reality (and company) they inhabit by design. Nonetheless, the company’s been doing their own research into virtual reality to see what’s possible with new technology.

“From Nintendo’s perspective, there’s interest in the technology, but we think it might be better suited to some sort of attraction style of entertainment, say something at a video game arcade or things like that, rather than something that one person plays alone,” Miyamoto added (presumably not denouncing, say, the Oculus Rift’s single-player potential but rather its use for Nintendo in that capacity).

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