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Visceral Explains Reasons for Dead Space 3 Console Port PC Version

Posted on January 29, 2013 AT 05:02am

The news that the PC version of Dead Space 3 would be a console port has angered many fans, but Steve Papoutsis, executive producer at Visceral Games, is baffled by the reaction.

“It’s confusing to me that this question even comes up,” Papoutsis told ShackNews when asked why the PC version wouldn’t get full customization. “It’s by no means any less important to us; it gets a lot of attention. The PC is a very different platform. As developers, you want to deliver an experience that’s as similar as possible on different platforms.”

“At our studio, we’ve always made console games. The biggest thing is we want to make sure the quality of the experience is consistent across all platforms so we don’t have one userbase saying it’s better on their system (…) It’s a confusing question and I hope my answer brings a little bit of light to it. We seem a little bit discredited for the amount of effort that goes into it, quite honestly.”

“We want it to be great on all systems, that’s our approach.”

What I take out of this is that Visceral gimped the PC version to prevent it from outshining the console versions–seems like a case of cutting off your nose to spite your face to me. Of course you have to take into account that Visceral isn’t a PC developer so it’s kind of understandable why they opted for a straight port. Fans should probably be thankful for a PC version actually existing.

Are you annoyed by the PC version being a console port? Share your thoughts below.

Matthew Bennett, Associate Editor
Matthew Bennett finally got his big break with EGM three years ago, following years of volunteer work for various sites. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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