Walking Dead Episode 2 Statistics Prove Most Players Are Decent People
Posted on August 16, 2012 AT 11:40am
When the zombie apocalypse hits, it’s every man, woman, and child for themselves, and most people would probably punch their own neighbor in the face in order to live another day against the undead. But in the world of Telltale Games’ episodic adventure The Walking Dead, most players are surprisingly acting like decent human beings.
In the latest highlight reel for The Walking Dead: Starved For Help, another montage of statistics shows that when faced with a choice, most players try to take the high road.
VentureBeat talked to Telltale Games’ senior marketing director Richard Iggo about the trend, and how interestingly the players react when presented with the dilemma of doing the right thing:
“Some of the stats we’ve seen coming back from player decisions have created a perception that even in dire times – and when faced with no-win situations where each decision is morally grey – the majority of people will try to do the ‘right’ thing if they can, even if there’s really no ‘right’ decision to be made,” Iggo told GamesBeat.
“It’s fascinating because even when we offer players a decision where the apparently darker option might make sense from a purely logical point of view, they’ll often try to choose the ‘higher’ ground at personal cost even if that means being put in danger or having a relationship with another character suffer because of it.”
In Episode Two of the The Walking Dead‘s episodic content, the main characters come across some survivors sheltering themselves in a farm, but the group is fraying at the seams. Some of the choices that you can make in the game will reflect badly on you from a moral standpoint, but as shown in the footage below, most of you are apparently big softies.
But the big question is, would you be that charitable in a real crisis? Really?
(Spoiler Alert: Obviously, you shouldn’t watch the video if you haven’t played the episode, or intend to do so later.)
Source: VentureBeat
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