Posted on December 20, 2013 AT 03:31pm
We’ve known for a while that Driver studio Ubisoft Reflections helped out on Watch Dogs, but a new revelation has made it clear that their involvement is more complicated than previously thought.
In an interview with IGN, Ubisoft’s North American president Laurent Detoc disclosed that the Reflections-built driving engine in Watch Dogs was originally intended to be part of a new installment in the Driver franchise.
“Watch Dogs wasn’t started as Watch Dogs,” he said. “They were working on a driving engine, working on something. We had the Driver license. This was years ago. Then we were thinking, no, this is not the way we want to go with a driving game, so we cancelled that and restarted.”
Detoc made sure to clarify that this wasn’t a case of one game concept naturally evolving into another over the course of development, but of one studio scavenging tech from another’s cancelled project.
“I wouldn’t say that Driver became Watch Dogs, because that’s not true,” he explained. “That’s not really what happens. What happens is that a game gets cancelled, and then you take pieces of that game to make a new one. We could have had another driving engine from another team in another place, and then it would have been used by the Watch Dogs team.”
What this means for the future of the Driver franchise remains to be seen. Watch Dogs, for its part, is due out for PlayStation 4, Xbox One, Xbox 360, PlayStation 3, Wii U, and PC in spring 2014.
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