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Watch Dogs


 

Ubisoft has released the minimum, recommended, and ultra specifications for the PC version of Watch Dogs.

The specs originally appeared on the Uplay website, but were pulled shortly after. The most interesting thing to note is that the game will only support 64-bit operating systems. Players aiming to run at minimum specifications will require a DirectX 11 GPU with at least 1GB of VRAM, along with a quad core CPU and at least 4GB of RAM.

To run at the recommended specs players require a DirectX 11 card with at least 2GB of VRAM, an eight core CPU, and 8GB of RAM. Finally the Ultra specifications require a DirectX 11 GPU with at least 2GB of VRAM, an eight core CPU or more, and 8GB of RAM or more.

Watch Dogs is set to release for PC, Xbox 360, PlayStation 3, and Wii U on November 19.

Via: NeoGAF

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Watch Dogs PC Specifications Announced

By Matthew Bennett | 10/3/2013 05:59 AM PT

News

Ubisoft has released the minimum, recommended, and ultra specifications for the PC version of Watch Dogs.

The specs originally appeared on the Uplay website, but were pulled shortly after. The most interesting thing to note is that the game will only support 64-bit operating systems. Players aiming to run at minimum specifications will require a DirectX 11 GPU with at least 1GB of VRAM, along with a quad core CPU and at least 4GB of RAM.

To run at the recommended specs players require a DirectX 11 card with at least 2GB of VRAM, an eight core CPU, and 8GB of RAM. Finally the Ultra specifications require a DirectX 11 GPU with at least 2GB of VRAM, an eight core CPU or more, and 8GB of RAM or more.

Watch Dogs is set to release for PC, Xbox 360, PlayStation 3, and Wii U on November 19.

Via: NeoGAF

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0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89