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Watch Dogs will make sure invading players don’t ruin your game

Posted on April 28, 2014 AT 12:15pm

If the idea of other players invading your single-player Watch Dogs experience Dark Souls–style sounds like a deal breaker, Ubisoft Montreal’s got you covered.

In a new post on the official Ubisoft blog, the developer has confirmed that you’ll have full control over the game’s multiplayer functionality. For starters, there will be a setting in the options menu that allows you to turn off the ability for other people to jump into your session without needing to disconnect your entire console from the Internet. But even if you don’t disable it outright, the game will still take precautions to make sure you’re not being interrupted so often it takes you out of the story.

For starters, it’ll automatically stop others from invading when you’re in any story mission or activity.  “If you’re in a narrative experience, that’s your narrative experience you’re living in,” lead gameplay designer Danny Belanger explains. “We try to make sure it’s when you’re available and during your free-roaming and you’re not doing something else that could be disrupted. That’s when we turn it on and allow players to come in and invade you.”

Beyond that simple on-off switch, the game will also pay attention to your behaviors to help regulate the frequency of hacking attacks. “We have a shield, so if someone comes into your game and hacks you, you’re protected. It can’t happen,” he says. “The less you partake in the multiplayer, the longer the shield. If you’re not hacking people and you’re not into that gameplay, the game will recognize and acknowledge that you’re not into that. That’s fine.” Belanger went on to note that, if you shy away from interacting with other players, the shield will actually last for “many hours,” making invasions a rare occurrence—but not a completely non-existent one.

Players will be able to experience Watch Dogs‘ kinder, gentler take on world invasion firsthand when the game launches on PlayStation 4, Xbox One, Xbox 360, PlayStation 3, and PC May 27. A release date for the Wii U version of the game has not yet been announced.

Josh Harmon, Associate Editor
Josh Harmon picked up a controller when he was 3 years old—and he hasn't looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Follow him on Twitter @jorshy. Meet the rest of the crew.

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