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Weekend Play: Infinite Riptide

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Posted on April 12, 2013 AT 04:38pm

Welcome to EGM’s Weekend Play, a weekly account of what games the editors of EGM are currently playing, and an open conversation with you, the reader, about what you’ve been playing.

After reading what we’re playing, let us know what games you’ve been playing and what games, if any, you’ll be escaping to this weekend in the comments below!

After the hubbub over Xenoblade and The Last Story, Pandora’s Tower—the last of the Operation Rainfall Three—feels like a forgotten sibling locked in the closet. That’s partly because anyone interested in the game will have to dig out their Wii from three feet of dust, only to find that their console may not actually work anymore. That’s what happened to me, which is why I’ll be playing Pandora’s Tower this weekend … on the Wii U.

I was going to originally be getting my co-op fix in with my girlfriend this weekend with some Gears of War: Judgment. But then, bubbling up from beneath the waves came something else that would satisfy my hankering for some co-op death dealing: Dead Island: Riptide.

That means instead of cuddling up on the couch with my lovely lady, I’ll be dealing with headset sweat as I team with Associate Editor Josh Harmon to finally put this anticipated next chapter in the Dead Island franchise to the test. Will Josh and I survive Palanai? Will my girlfriend forgive me for breaking our Gears date … again? Will I ever get “Who Do You Voodoo, B****?” out of my head? Stay tuned to EGMNOW.com for the answers to these questions and more in the weeks ahead when we give our full review!

After traveling the country recently for PAX East 2013 and GDC 2013, it’s now time to get back to playing games—and that’s exactly what I’ll be doing this weekend.

First up is something I’m overflowing with excitement for: Devil Summoner: Soul Hackers. Originally released on the Sega Saturn (and then the PlayStation), this new 3Ds port of one of Atlus’ classic Shin Megami Tensei games is the first time we’ll officially get the play it in English. While I have some idea of what the overall game is, I’ve never actually experienced it—and now, 15+ years later, I’m finally getting the chance to do so properly. Awesome.

After that, I’ve got another game to play—some Bio Shock game or something like that? I don’t know, it’s some new game, and all of the kids are raving about it. So, maybe that’ll be fun too.

This weekend I will finally be sitting down and dedicating my time to BioShock Infinite. It has been difficult communicating with people over the last couple of weeks and avoiding all conversation of this game, particularly a few of those fellow employees who are—shall we say—very enthusiastic about it.

Therefore, I have put all of my other games to the side! I shall step into the shoes of Booker DeWitt and will not stop until he game is defeated. Oh yes, defeat it I shall!

After abandoning BioShock Infinite last week, around five hours, in I’m ready to step back into Columbia and finish what I started. It feels like the most praised game in history, and with good reason. Everything about it is beautifully done and there’s little to no frustrating aspects, such as game breaking glitches–the elongated development time obviously helped a lot.

I’ll also be knee deep in Star Wars: The Old Republic’s Rise of the Hutt Cartel expansion. I’ve been in early access now since Tuesday and I’m still yet to complete all of the new single-player content. It’s certainly a beast of an update and well worth the few measly coins I paid for it.

Now that I work from EGM’s main office, I guess Ray thinks I should take on more reviews. I have an eff-ton of games on my plate this weekend—most of which I’m very pumped to play. First, I need to wrap things up with Guacamelee. I promise a review of that tall drink of Metroidvania on Monday.

While I’m not reviewing Dead Island Riptide, I will be helping our primary test the game’s four-player co-op. Then there’s Battleblock Theater, plus Soul Sacrifice (another title I do have to review). So yeah—busy, busy, busy. But I wouldn’t have it any other way.

No, wait. I take that back. I would kill for more time to replay BioShock Infinite.

We’ll be together again some day, Booker. Soon.

This weekend, I’ll be turning my attention towards two vastly different games: Soda Drinker Pro and Dead Island Riptide. One lets you experience a brutal, visceral, and disturbing experience from a first-person perspective, with jaw-dropping, cutting-edge graphics and innovative gameplay. The other is Dead Island: Riptide.

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