Overwatch‘s game director Jeff Kaplan recently jumped on the game’s forums?no, not to talk Sombra?to explain to the community why the game doesn’t reward players for having the fewest deaths.
At the end of a match, players are presented with Overwatch‘s version of a scoreboard displaying only that player’s stats from the match. Instead of showing the comparable stats from everyone on the team, players are rewarded gold, silver, or bronze medals depending on if they placed in the top three for each category of kills, damage done, etc.
The interface has supported a medal slot for death amount since the beginning, but medals are not rewarded for this category, and some fans have been wondering why. Kaplan has finally supplied an answer:
“We used to give a medal for fewest deaths. We ran into a few issues with doing it. The first was confusion. Players were consistently confused as to whether the medal was for most or fewest deaths. I believe this problem was easily solvable. The second issue had to do with weird behaviors that some players felt compelled to do based on their desire to receive the medal. The medal was ok if it just served as a reflection of what players were already doing. But doing weird things (like hiding back at the spawn room) to get the medal drove too much bad behavior so we removed it.”
In other non-Sombra-related Overwatch news, major character adjustments were recently implemented into the game’s PTR, but it remains to be seen how many of these changes will make it through to the final game.