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In the days since Ghost of Tsushima‘s gameplay debut at Sony’s E3 press conference, developer Sucker Punch Productions has shared quite a bit more about what players can actually expect from the open-world samurai game.

For starters, we’ve learned that the demo shown isn’t exactly indicative of what the game will look like while you’re playing it. The gorgeous visuals do reflect how the game will run on a PS4 Pro—at least as far as we know—but the completely immersive approach, without any visible UI, was a decision made exclusively for this demo.

In an interview with VG 24/7, development director Chris Zimmerman revealed that the team opted to remove the UI from this first gameplay footage to keep the focus on the gameplay and avoid prompting questions about every little gameplay feature hinted at in the UI.

Zimmerman did add that the warm reception to the lack of onscreen clutter has been “an accidental experiment,” however, and noted that it may influence the studio’s decisions for the final version of the game. “We’re not going to be UI free but we may end up pulling back and figuring out ways to make it less intrusive than it already is,” he said.

While that may disappoint fans of minimalism in gaming, we’ve also learned about a few features that will be in the game at launch. Sucker Punch confirmed to Eurogamer that Ghost of Tsushima will include a full Japanese voice track for players who want to better immerse themselves in feudal Japan, and the studio also told USgamer that the game will “of course” have a photo mode, noting that the studio pioneered the feature in Infamous: Second Son.

Finally, producer Brian Fleming penned a post on the PlayStation Blog offering a bit more context for the demo, both in terms of story and gameplay. Most notably, Fleming revealed that the sequence we saw was just a side-mission players can stumble upon in the open world and not a core part of the story. Protagonist Jin Sakai apparently has a history with the woman he cut down at the end of the video, an onna-bugeisha named Masako. In addition, the post (along with some of Sucker Punch’s other statements) hints at a robust progression system with different areas of focus, with ninja-style stealth being one obvious candidate.

Ghost of Tsushima is still without any release window, and given how much of the game remains shrouded in mystery it could be some time yet before we get our hands on this PlayStation 4 exclusive.

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About Josh Harmon

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Josh picked up a controller when he was 3 years old—and he hasn’t looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Find him on Twitter @jorshy

What the Ghost of Tsushima demo didn’t tell us about the game

The Ghosts of Tsushima gameplay from Sony's E3 presser was misleading in at least one big respect.

By Josh Harmon | 06/14/2018 01:30 PM PT

News

In the days since Ghost of Tsushima‘s gameplay debut at Sony’s E3 press conference, developer Sucker Punch Productions has shared quite a bit more about what players can actually expect from the open-world samurai game.

For starters, we’ve learned that the demo shown isn’t exactly indicative of what the game will look like while you’re playing it. The gorgeous visuals do reflect how the game will run on a PS4 Pro—at least as far as we know—but the completely immersive approach, without any visible UI, was a decision made exclusively for this demo.

In an interview with VG 24/7, development director Chris Zimmerman revealed that the team opted to remove the UI from this first gameplay footage to keep the focus on the gameplay and avoid prompting questions about every little gameplay feature hinted at in the UI.

Zimmerman did add that the warm reception to the lack of onscreen clutter has been “an accidental experiment,” however, and noted that it may influence the studio’s decisions for the final version of the game. “We’re not going to be UI free but we may end up pulling back and figuring out ways to make it less intrusive than it already is,” he said.

While that may disappoint fans of minimalism in gaming, we’ve also learned about a few features that will be in the game at launch. Sucker Punch confirmed to Eurogamer that Ghost of Tsushima will include a full Japanese voice track for players who want to better immerse themselves in feudal Japan, and the studio also told USgamer that the game will “of course” have a photo mode, noting that the studio pioneered the feature in Infamous: Second Son.

Finally, producer Brian Fleming penned a post on the PlayStation Blog offering a bit more context for the demo, both in terms of story and gameplay. Most notably, Fleming revealed that the sequence we saw was just a side-mission players can stumble upon in the open world and not a core part of the story. Protagonist Jin Sakai apparently has a history with the woman he cut down at the end of the video, an onna-bugeisha named Masako. In addition, the post (along with some of Sucker Punch’s other statements) hints at a robust progression system with different areas of focus, with ninja-style stealth being one obvious candidate.

Ghost of Tsushima is still without any release window, and given how much of the game remains shrouded in mystery it could be some time yet before we get our hands on this PlayStation 4 exclusive.

0   POINTS
0   POINTS



About Josh Harmon

view all posts

Josh picked up a controller when he was 3 years old—and he hasn’t looked back since. This has made him particularly vulnerable to attacks from behind. He joined EGM as an intern following a brief-but-storied career on a number of small gaming blogs across the Internet. Find him on Twitter @jorshy