Loot boxes are the hot ticket item this gaming season, but Bioware is on the fence about whether or not to incorporate such an economy into its upcoming Anthem title.
Anthem, announced at E3 2017, was promoted as an open-world, multiplayer experience with a heavy focus on gear rewards and progression. This is a prime template for a loot box system, leading to the concerns of many potential fans that purchasing loot boxes could give certain players an unfair advantage, similar to the controversy that recently surrounded Star Wars Battlefront II, or unbalance the game’s progression, à la Middle-earth: Shadow of War.
On a community Reddit thread discussing these concerns, creative director Brenon Holmes revealed that the game’s developer, BioWare, is actively debating whether or not a monetized loot system is best for the game.
“I hear you. We’re talking a fair bit about this at the moment. I can’t really talk about it too much, but it’s an ongoing discussion,” Holmes commented. “And if it helps at all, we’re gamers too. 🙂 A bunch of folks on the team have similar positions on monetization… so that perspective is definitely represented.”
Holmes went on to elaborate on his personal view of the matter, explaining that his issues with such a system stem more from how it is implemented, rather than its presence in an experience overall.
“I think it has more to do with the philosophy around it,” Holmes said. “[T]he first thing that most people do is look at the value of the ‘sweat currency’ as compared to the premium currency. Personally I prefer games where the ratio is somewhat reasonable[, i.e.,] I can reasonably acquire currencies to purchase things through regular play. Personally, I also don’t like it when some things are only available for premium purchase.”
Anthem has no set release date, but its PS4, Xbox One, and PC launch is expected no earlier than fall 2018. Fans will be able to get hands on it before launch, however, thanks to the recently confirmed beta.
Source: Game Rant