Posted on August 9, 2012 AT 02:18pm
One of the things that has become clear this generation is that game developers love DLC—because it means that they have more options for getting money from their consumers. One developer, however, isn’t so keen on the idea.
VG24/7 recently had the chance to interview Konrad Tomaszkiewicz from CD Project RED, the team behind the very popular PC (and later Xbox 360) adventure RPG The Witcher 2. In a preview of that interview, Tomaszkiewicz had some comments to make on the whole idea of DLC:
“We’ve always believed in free DLCs. The thing is that we consider DLCs as a normal post sale service, which shouldn’t be priced. Back when retail games were dominant, we had expansion packs. These were really large chunks of content, which were worth their price.
“If today’s DLCs offered the same amount of content, they would be worth paying for, but in most cases players think they are overcharged for what they receive. That’s why we offer expansions to our game for free. This is also a way of saying ‘thank you’ to the people who decided to buy our game instead of copying it from an unauthorised source.”
As somebody who has always been torn on DLC, Tomaszkiewicz is a man after my own heart. Obviously, not all DLC should be free—there are meaty expansion packs released that require money for the time and effort it took to put them together. The problem is, sometimes DLC feels like a very obvious cash grab, as you’re asked to pay money for what is overall a very small feature, or something that should have been in the game for free in the first place.
I know this well, given that just yesterday I shelled out $6 for DLC for Persona 4 Arena that gives me the option of putting glasses on the characters. So, yeah.
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