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Wolfenstein: The New Order, MachineGames’ alt-history 1960s take on the franchise, has been delayed from its December 2013 launch window into a more nebulous “2014” launch window, Polygon reports.

“Working on next-gen and current gen definitely has an impact, you’re developing for two different things,” Hines told Polygon. “The fact that the next-gen stuff is still moving is also definitely a factor. But the most important thing was definitely just looking where it was at, what they needed to polish. Because it’s just not trying to be a shooter, because it’s trying to be a shooter that also has driving elements, story elements, narrative, stealth sections ? each one of those has to be excellent. It’s not just like we’re making a shooter, where if the shooting is good, then all 16 hours of the game will be good because it’s all we’re doing.”

According to Hines, Bethesda didn’t want to compromise MachineGames time and effort on The New Order the sake of a couple of notes. What’s important to them is that MachineGames realize their vision for the new Wolfenstein.

“We didn’t just want to do a one-note Wolfenstein game,” Hines added. “We wanted to make something that brought in all these elements, and as it turns out, the polish time you spend on the shooting stuff has no impact on what it feels like in the stealth part.”

Wolfenstein: The New Order Delayed to 2014

By Chris Holzworth | 08/1/2013 01:22 PM PT

News

Wolfenstein: The New Order, MachineGames’ alt-history 1960s take on the franchise, has been delayed from its December 2013 launch window into a more nebulous “2014” launch window, Polygon reports.

“Working on next-gen and current gen definitely has an impact, you’re developing for two different things,” Hines told Polygon. “The fact that the next-gen stuff is still moving is also definitely a factor. But the most important thing was definitely just looking where it was at, what they needed to polish. Because it’s just not trying to be a shooter, because it’s trying to be a shooter that also has driving elements, story elements, narrative, stealth sections ? each one of those has to be excellent. It’s not just like we’re making a shooter, where if the shooting is good, then all 16 hours of the game will be good because it’s all we’re doing.”

According to Hines, Bethesda didn’t want to compromise MachineGames time and effort on The New Order the sake of a couple of notes. What’s important to them is that MachineGames realize their vision for the new Wolfenstein.

“We didn’t just want to do a one-note Wolfenstein game,” Hines added. “We wanted to make something that brought in all these elements, and as it turns out, the polish time you spend on the shooting stuff has no impact on what it feels like in the stealth part.”

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