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THE BUZZ: Free-to-play MMO World of Tanks lets players jump into an online competitive world of heavily armored warfare—and the game has become a major hit for its developer.

EGM’s TAKE: In an interview with gamesindustry.biz, Wargaming CEO Victor Kislyi says that the game is now exceptionally profitable.

“Those would be millions of dollars [of profits] per month,” Kislyi told GI. “Many millions. I’m not going to give you the exact number, but double digits. Not high double digits.”

World of Tanks currently has over 20 million registered users, and Kislyi says that around 25~30 percent of those players are paying for content—which he notes is one of the “highest payment ratios in the industry.”

 

Source: gamesindustry.biz

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About Eric Patterson

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Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.

World of Tanks Sees Massive Growth

Free-to-play MMO World of Tanks lets players jump into an online competitive world of heavily armored warfare—and the game has become a major hit for its developer.

By Eric Patterson | 03/19/2012 05:23 PM PT

News

THE BUZZ: Free-to-play MMO World of Tanks lets players jump into an online competitive world of heavily armored warfare—and the game has become a major hit for its developer.

EGM’s TAKE: In an interview with gamesindustry.biz, Wargaming CEO Victor Kislyi says that the game is now exceptionally profitable.

“Those would be millions of dollars [of profits] per month,” Kislyi told GI. “Many millions. I’m not going to give you the exact number, but double digits. Not high double digits.”

World of Tanks currently has over 20 million registered users, and Kislyi says that around 25~30 percent of those players are paying for content—which he notes is one of the “highest payment ratios in the industry.”

 

Source: gamesindustry.biz

0   POINTS
0   POINTS



About Eric Patterson

view all posts

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.