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Patch 5.3 for World of Warcraft will make a few changes to accuracy in pet battles to clear up some of the weird randomness that can occur during matches.

In patch 5.3 a hit indicator will be added to battles to clearly show what chance a move has to hit an opponent. “In a turn-based game, randomness can be a lot of fun if handled correctly. Without a little randomness, the outcome of a match could be predicted to a high degree of certainty before the first swing, and that’s no fun,” the developer said.

“Randomness often works best when it is opt-in, often in exchange for greater attack power, longer duration, etc. In fact, many higher-damage battle pet abilities already had a reduced chance to hit, which will now be visible.”

Blizzard will also remove the base five percent chance to dodge and reduce the chance of missing a higher level opponent from five percent per level to two percent. Despit these changes the chance for an attack to crit will remain the same.

“We believe that getting a crit generally feels good, and the damage variance is often enough to make a match a bit less predetermined without swinging the match heavily in one player’s favor,” said the developer.

A full list of changes can be found here.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

World of Warcraft Patch 5.3 Makes Changes to Pet Battles

By Matthew Bennett | 04/8/2013 07:37 AM PT

News

Patch 5.3 for World of Warcraft will make a few changes to accuracy in pet battles to clear up some of the weird randomness that can occur during matches.

In patch 5.3 a hit indicator will be added to battles to clearly show what chance a move has to hit an opponent. “In a turn-based game, randomness can be a lot of fun if handled correctly. Without a little randomness, the outcome of a match could be predicted to a high degree of certainty before the first swing, and that’s no fun,” the developer said.

“Randomness often works best when it is opt-in, often in exchange for greater attack power, longer duration, etc. In fact, many higher-damage battle pet abilities already had a reduced chance to hit, which will now be visible.”

Blizzard will also remove the base five percent chance to dodge and reduce the chance of missing a higher level opponent from five percent per level to two percent. Despit these changes the chance for an attack to crit will remain the same.

“We believe that getting a crit generally feels good, and the damage variance is often enough to make a match a bit less predetermined without swinging the match heavily in one player’s favor,” said the developer.

A full list of changes can be found here.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89