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Team 17 has released new details and screenshots regarding the sophisticated physics it will be bringing to Worms Revolution.

Dynamic water is being added to the game, meaning that the wet stuff will play more of a role in battles – besides just being a place you don’t want your worm to be. Players can send water gushing through levels by blowing holes in the floor and walls, and also new water based weapons are being added.

Levels also have new physics based objects in them. “For example, toxic items will disperse clouds of noxious gas when disturbed, causing damage to all worms in the immediate vicinity. Some will explode and cause flames to spew out, setting fire to the landscape and burning any nearby worms. Finally, some objects contain H2O and we know what trouble that can cause,” explains the developer.

Worms has been crying out for a redesign for years and finally Team 17 is obliging. A brand new engine, levels and weapons should ensure one of the best Worms games to date, which should make fans of the series very happy.

Do you like the idea of a redesigned Worms or do you prefer the old games?

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About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Worms Revolution New Screenshots and Water Physics Detailed

Team 17 has released new details and screenshots regarding the sophisticated physics that it will be bringing to Worms Revolution.

By Matthew Bennett | 05/21/2012 09:23 AM PT

News

Team 17 has released new details and screenshots regarding the sophisticated physics it will be bringing to Worms Revolution.

Dynamic water is being added to the game, meaning that the wet stuff will play more of a role in battles – besides just being a place you don’t want your worm to be. Players can send water gushing through levels by blowing holes in the floor and walls, and also new water based weapons are being added.

Levels also have new physics based objects in them. “For example, toxic items will disperse clouds of noxious gas when disturbed, causing damage to all worms in the immediate vicinity. Some will explode and cause flames to spew out, setting fire to the landscape and burning any nearby worms. Finally, some objects contain H2O and we know what trouble that can cause,” explains the developer.

Worms has been crying out for a redesign for years and finally Team 17 is obliging. A brand new engine, levels and weapons should ensure one of the best Worms games to date, which should make fans of the series very happy.

Do you like the idea of a redesigned Worms or do you prefer the old games?

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89