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The Xbox Live Arcade version of Nexon’s 2D side scrolling action brawler Dungeon Fighter Online now finally has an official release date.

The Xbox 360 version of the game—officially titled Dungeon Fighter Live: Fall of Hendon Myre—will be released next week on July 13th. Yes, that’s a Friday—and that is the correct date.

Though it was originally rumored that Dungeon Fighter Live might follow in the footsteps of its PC sibling by being a free-to-play title, it was later revealed that that would in fact not be the case. Instead, the game will launch for 800 MS Points, and will feature a smaller selection of options and characters than its PC counterpart.

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About Eric Patterson

view all posts

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.

XBLA Version of Dungeon Fighter Online Gets Release Date

The Xbox Live Arcade version of Nexon's 2D side scrolling action brawler Dungeon Fighter Online now finally has an official release date.

By Eric Patterson | 07/5/2012 04:59 PM PT

News

The Xbox Live Arcade version of Nexon’s 2D side scrolling action brawler Dungeon Fighter Online now finally has an official release date.

The Xbox 360 version of the game—officially titled Dungeon Fighter Live: Fall of Hendon Myre—will be released next week on July 13th. Yes, that’s a Friday—and that is the correct date.

Though it was originally rumored that Dungeon Fighter Live might follow in the footsteps of its PC sibling by being a free-to-play title, it was later revealed that that would in fact not be the case. Instead, the game will launch for 800 MS Points, and will feature a smaller selection of options and characters than its PC counterpart.

0   POINTS
0   POINTS



About Eric Patterson

view all posts

Eric got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights.