According to Microsoft Studios manager Jorg Neumann, the difference between the Xbox One and Xbox 360 version of Zoo Tycoon is a matter of size and scale defined by rendering capabilities.
“We have to decrement a lot of the art, you can’t even store it all,” Neumann told Videogamer. “So we can’t have 100 animals [as with Xbox One]. We can have 55 maybe, we’re still working on the exact specifics for that.”
Other concessions made to port Zoo Tycoon onto Xbox 360 included the removal of Kinect-based minigames to free up processing power, and the absence of Xbox Live functionality resulting in an entirely single-player experience.
“There’s a lot of [differences], but if you want to play a single-player game and still have a good time, you can play it on 360,” Neumann added.
Zoo Tycoon launches on Xbox 360 November 8. The Xbox One version will launch alongside the console (although this release date is suspiciously in line with recent rumblings about Xbox One’s release date).