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Following a leak earlier this week, Microsoft has officially unveiled its new Adaptive Controller for Xbox One.

The controller has been designed for gamers who might not be able to reach all the bumpers and triggers or hold a controller for an extended period of time.

“For gamers with limited mobility, finding controller solutions to fit their individual needs has been challenging,” head of Xbox, Phil Spencer said. “The solutions that exist today are often expensive, hard to find, or require significant technical skill to create. A number of individuals and organizations are creating custom solutions, but it has been often difficult for them to scale when most rigs need to be so personalized.”

Microsoft created the Adaptive Controller in partnership with organizations around the world, including The AbleGamers Charity, The Cerebral Palsy Foundation, Craig Hospital, SpecialEffect, and Warfighter Engaged, with the aim being to make the device as adaptable as possible.

To help with this, Microsoft has also worked with various third-party manufacturers to add support for numerous peripherals, including PDP’s One-Handed Joystick, Logitech’s Extreme 3D Pro Joystick, and Quadstick’s Game Controller.

The Xbox Adaptive Controller will be available for $99.99 when it launches later this year.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Xbox Adaptive Controller officially announced

Microsoft's new controller is designed to help gamers with limited mobility.

By Matthew Bennett | 05/17/2018 05:00 AM PT

News

Following a leak earlier this week, Microsoft has officially unveiled its new Adaptive Controller for Xbox One.

The controller has been designed for gamers who might not be able to reach all the bumpers and triggers or hold a controller for an extended period of time.

“For gamers with limited mobility, finding controller solutions to fit their individual needs has been challenging,” head of Xbox, Phil Spencer said. “The solutions that exist today are often expensive, hard to find, or require significant technical skill to create. A number of individuals and organizations are creating custom solutions, but it has been often difficult for them to scale when most rigs need to be so personalized.”

Microsoft created the Adaptive Controller in partnership with organizations around the world, including The AbleGamers Charity, The Cerebral Palsy Foundation, Craig Hospital, SpecialEffect, and Warfighter Engaged, with the aim being to make the device as adaptable as possible.

To help with this, Microsoft has also worked with various third-party manufacturers to add support for numerous peripherals, including PDP’s One-Handed Joystick, Logitech’s Extreme 3D Pro Joystick, and Quadstick’s Game Controller.

The Xbox Adaptive Controller will be available for $99.99 when it launches later this year.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89