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According to Microsoft Game Studios VP Phil Spencer, the nature of Xbox One’s online connectivity is entirely in line with “predominance” of online gaming.

“What we’re seeing in games…is online community gaming is becoming a predominant way that people play,” Spencer told Polygon.

According to Spencer, Microsoft is not concerned about the Xbox One’s online authentication shying away their audience because when you get right down to it, the increasing emphasis on online play has already pushed players to be always-on in a way, and as such having a system that embraces online connectivity simply speaks to that even more.

“You see so many of these large games that are out there that rely on and are kind of made by the connection people have with their friends, and how they play cooperatively and competitively with the millions of people on Xbox Live and other ecosystems,” said Spencer. “It’s a predominant form of gaming today.”

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Xbox One Connectivity In Line with Online Multiplayer Popularity, Says Microsoft Exec

By | 06/14/2013 02:10 PM PT

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According to Microsoft Game Studios VP Phil Spencer, the nature of Xbox One’s online connectivity is entirely in line with “predominance” of online gaming.

“What we’re seeing in games…is online community gaming is becoming a predominant way that people play,” Spencer told Polygon.

According to Spencer, Microsoft is not concerned about the Xbox One’s online authentication shying away their audience because when you get right down to it, the increasing emphasis on online play has already pushed players to be always-on in a way, and as such having a system that embraces online connectivity simply speaks to that even more.

“You see so many of these large games that are out there that rely on and are kind of made by the connection people have with their friends, and how they play cooperatively and competitively with the millions of people on Xbox Live and other ecosystems,” said Spencer. “It’s a predominant form of gaming today.”

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