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Zelda: A Link Between Worlds Devs Reveal ‘Trick’ Required for Top-Down View in 3D

Posted on November 19, 2013 AT 01:34pm

Making a Zelda game with the same top-down perspective as A Link to the Past, but in 3D, required a bit of developer trickery, the makers of A Link Between Worlds revealed in the latest “Iwata Asks” interview.

In the interview, producer Eiji Aonuma and director Hiromasa Shikata discuss with Nintendo president Satoru Iwata the ways in which the development team were able to capture that essential Zelda while modernizing the game in 3D.

“We went through a lot of trial and error with the top-down view,” Shikata said. “If you looked straight down from the top, all you could see was Link’s hat. So it looked like some mysterious green object moving around!”

“A true top-down view actually has a lot of problems,” Iwata added. “If you make it truthfully it doesn’t look interesting at all. So you have to take it—but in a good way.”

“Right. We decided to fudge a bit,” Aonuma said. “I was speaking on a session at New York Comic-Con in October, and…I showed Zelda fans pictures from a side view as well as from above, and it reveals that Link and the rupees were set at an angle.”

The Legend of Zelda: A Link Between Worlds launches exclusively for Nintendo 3DS on Friday, November 22. For more on the Link to the Past sequel, check out Andrew’s review.

Source: Iwata Asks

Chris Holzworth, News Editor
Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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