Making a Zelda game with the same top-down perspective as A Link to the Past, but in 3D, required a bit of developer trickery, the makers of A Link Between Worlds revealed in the latest “Iwata Asks” interview.
In the interview, producer Eiji Aonuma and director Hiromasa Shikata discuss with Nintendo president Satoru Iwata the ways in which the development team were able to capture that essential Zelda while modernizing the game in 3D.
“We went through a lot of trial and error with the top-down view,” Shikata said. “If you looked straight down from the top, all you could see was Link’s hat. So it looked like some mysterious green object moving around!”
“A true top-down view actually has a lot of problems,” Iwata added. “If you make it truthfully it doesn’t look interesting at all. So you have to take it—but in a good way.”
“Right. We decided to fudge a bit,” Aonuma said. “I was speaking on a session at New York Comic-Con in October, and…I showed Zelda fans pictures from a side view as well as from above, and it reveals that Link and the rupees were set at an angle.”
The Legend of Zelda: A Link Between Worlds launches exclusively for Nintendo 3DS on Friday, November 22. For more on the Link to the Past sequel, check out Andrew’s review.