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The Legend of Zelda


 

In an interview with 4Gamer, longtime series producer Eiji Aonuma discussed how Wind Waker HD came together in a mere six months, and touched upon the status of the next Zelda title for Wii U.

“It took about 6 months,” Aonuma told 4Gamer (translated by Zelda Informer). “Development was still difficult. you had to consider the difference in hardware at the time. Additionally, there is a technique known as toon shading, which gives the game a very animated look. At that time, the technique was established, but had not [been] used before by our staff, everyone had to do everything by hand.”

As for the yet-revealed Wii U Zelda title, Aonuma says development is “going well” (translated by Siliconera). Details, of course, are near nonexistent, but Aonuma did mention that the Wii U Zelda game would employ the systems’ GamePad in “various ways.”

4Gamer also took the opportunity to press Aonuma about recent comments regarding franchise fatigue, which the producer clarified.

“When I say I’m tired, I’m not talking about making Zelda, but rather the same constituent that has been used to make Zelda up until now,” Aonuma told 4Gamer. “While on the subject, in regard to how we’ve always done things the tradition way until now: ‘Why does it have to be traditional?’ That’s the question I’ve been asking myself.”

According to Aonuma, his team is approaching the next Zelda game for Wii U with this in mind, questioning and exploring what, exactly, makes a Legend of Zelda game and continuing to introduce changes to the formula. Aonuma cited A Link Between World‘s new item rental shop, which allows players to enter dungeons in any order, as one instance of this.

Zelda Producer Talks Quick Wind Waker HD Development, Wii U Zelda Status, Change

By | 10/7/2013 04:03 PM PT

News

In an interview with 4Gamer, longtime series producer Eiji Aonuma discussed how Wind Waker HD came together in a mere six months, and touched upon the status of the next Zelda title for Wii U.

“It took about 6 months,” Aonuma told 4Gamer (translated by Zelda Informer). “Development was still difficult. you had to consider the difference in hardware at the time. Additionally, there is a technique known as toon shading, which gives the game a very animated look. At that time, the technique was established, but had not [been] used before by our staff, everyone had to do everything by hand.”

As for the yet-revealed Wii U Zelda title, Aonuma says development is “going well” (translated by Siliconera). Details, of course, are near nonexistent, but Aonuma did mention that the Wii U Zelda game would employ the systems’ GamePad in “various ways.”

4Gamer also took the opportunity to press Aonuma about recent comments regarding franchise fatigue, which the producer clarified.

“When I say I’m tired, I’m not talking about making Zelda, but rather the same constituent that has been used to make Zelda up until now,” Aonuma told 4Gamer. “While on the subject, in regard to how we’ve always done things the tradition way until now: ‘Why does it have to be traditional?’ That’s the question I’ve been asking myself.”

According to Aonuma, his team is approaching the next Zelda game for Wii U with this in mind, questioning and exploring what, exactly, makes a Legend of Zelda game and continuing to introduce changes to the formula. Aonuma cited A Link Between World‘s new item rental shop, which allows players to enter dungeons in any order, as one instance of this.

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