X

REGISTER TO CUSTOMIZE
YOUR NEWS AND GET ALERTS
ON The Legend of Zelda

Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions
No thanks, take me to EGMNOW
X
Customize your news
for instant alerts on
The Legend of Zelda
Register below
(it only takes seconds)
Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions


X
X
The Legend of Zelda


 

The Legend of Zelda series producer Eiji Aonuma has learned his lesson about going overboard with tutorials at the start of the game, the franchise overseer told Kotaku in a recent interview.

“When we created Skyward Sword, I really felt the need to make sure that everyone playing the game understood it,” Aonuma told Kotaku. “But I also understand now, in hindsight, that when you go out and buy a game, you buy the game because you want to play it, and you don’t want to have any obstacles in the way. And I guess it was received as a bit of an obstacle. In a game, it’s when you get stuck, when you want that help. And I kinda frontloaded all that in Skyward Sword, and it doesn’t really help to get that information when you don’t know what to do with it. So that was a real learning experience for me. So I’m going to be careful not to do that.”

Last fall’s The Legend of Zelda: A Link Between Worlds, among many other reasons, was notable and lauded for how quickly it dropped players into the action and exploration of Hyrule.

That same approach, it is believed, will be employed in next year’s Wii U Legend of Zelda, which Aonuma teased with brief gameplay footage during Nintendo’s E3 2014 livestream last week. According to Aonuma, the Wii U Zelda will tear a page from Skyrim’s playbook and feature a fully explorable open world in which the player can walk anywhere they can see without buffering through load zones.

Zelda series producer will avoid long tutorials like Skyward Sword’s in the future

By | 06/18/2014 04:40 PM PT

News

The Legend of Zelda series producer Eiji Aonuma has learned his lesson about going overboard with tutorials at the start of the game, the franchise overseer told Kotaku in a recent interview.

“When we created Skyward Sword, I really felt the need to make sure that everyone playing the game understood it,” Aonuma told Kotaku. “But I also understand now, in hindsight, that when you go out and buy a game, you buy the game because you want to play it, and you don’t want to have any obstacles in the way. And I guess it was received as a bit of an obstacle. In a game, it’s when you get stuck, when you want that help. And I kinda frontloaded all that in Skyward Sword, and it doesn’t really help to get that information when you don’t know what to do with it. So that was a real learning experience for me. So I’m going to be careful not to do that.”

Last fall’s The Legend of Zelda: A Link Between Worlds, among many other reasons, was notable and lauded for how quickly it dropped players into the action and exploration of Hyrule.

That same approach, it is believed, will be employed in next year’s Wii U Legend of Zelda, which Aonuma teased with brief gameplay footage during Nintendo’s E3 2014 livestream last week. According to Aonuma, the Wii U Zelda will tear a page from Skyrim’s playbook and feature a fully explorable open world in which the player can walk anywhere they can see without buffering through load zones.

0   POINTS
0   POINTS