The Elder Scrolls Online is just a few weeks away from launch and lead developer Matt Firor has promised fans that it will be a polished and lag-free experience.
“We will make sure that no matter where you live, every player in North America, Europe, Oceania and many places beyond, will have a polished, lag-free launch experience. Based on the existing number of our beta signups and because we anticipate that the ESO community will continue to grow after launch, we plan to add capacity to keep up with demand in both our North American and European datacenters,” Firor wrote.
“The North American and European megaservers will first be hosted in North America. This gives us a more efficient way to address any platform issues that may arise at launch. After the initial launch phase is over, we will move the European megaserver to the European datacenter – but this will be a seamless migration for users, without additional downloads, logins or action required.
“And just to be fully prepared, we are adding overflow servers in the event we get even more players on day one than we are now forecasting. If player demand overwhelms our planned capacity and a queue has to be formed, we will offer waiting players the option to begin playing right away on an overflow server,” he added.
Following beta testing, Zenimax Online has made several major changes to the game. The most important being the ability to let players skip the starting islands, which many thought were too slow and tedious. Now players will be transported straight to their Alliance’s main city after completing the tutorial. They can return to their starting island and play through it if they wish via an NPC.
The Elder Scrolls Online is set to launch April 4 on PC and Mac, with a PlayStation 4 and Xbox One release to follow in June.