Bethesda’s franchises are notorious for post-launch game-breaking bugs. Zenimax Online has promised that this won’t be the case with Elder Scrolls Online.
Game director Matt Firor has promised that a long beta test schedule for ESO will help the team weed out the majority of bugs before release. It’s also worth considering that ESO is being developed by a completely different team to Bethesda’s single-player games.
“It’s not only that, but there’s also many different types of tech problems when you create an MMOG. Account creation, servers, latency. The critical difference with MMOGs, though, is that you have a long beta test where you build up to thousands and thousands of players, and you tackle those problems as you run into them there,” Firor told Edge.
This is an MMO, it doesn’t matter how much testing you do bugs are going to slip through and make it into the release client. It’s happened to every release in history and this will be no different. What Zenimax need to ensure is that these bugs are not game-breaking, one bad bug post-launch can crush an MMO before it even gets off the ground. A smooth launch is the number one aim of any developer.