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Bethesda’s franchises are notorious for post-launch game-breaking bugs. Zenimax Online has promised that this won’t be the case with Elder Scrolls Online.

Game director Matt Firor has promised that a long beta test schedule for ESO will help the team weed out the majority of bugs before release. It’s also worth considering that ESO is being developed by a completely different team to Bethesda’s single-player games.

“It’s not only that, but there’s also many different types of tech problems when you create an MMOG. Account creation, servers, latency. The critical difference with MMOGs, though, is that you have a long beta test where you build up to thousands and thousands of players, and you tackle those problems as you run into them there,” Firor told Edge.

This is an MMO, it doesn’t matter how much testing you do bugs are going to slip through and make it into the release client. It’s happened to every release in history and this will be no different. What Zenimax need to ensure is that these bugs are not game-breaking, one bad bug post-launch can crush an MMO before it even gets off the ground. A smooth launch is the number one aim of any developer.

Source: Edge

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Zenimax Promises that Elder Scrolls Online Won’t be a Bug Fest

Bethesda's franchises are notorious for post-launch game-breaking bugs. Zenimax Online has promised that this won't be the case with Elder Scrolls Online.

By Matthew Bennett | 05/25/2012 09:06 AM PT

News

Bethesda’s franchises are notorious for post-launch game-breaking bugs. Zenimax Online has promised that this won’t be the case with Elder Scrolls Online.

Game director Matt Firor has promised that a long beta test schedule for ESO will help the team weed out the majority of bugs before release. It’s also worth considering that ESO is being developed by a completely different team to Bethesda’s single-player games.

“It’s not only that, but there’s also many different types of tech problems when you create an MMOG. Account creation, servers, latency. The critical difference with MMOGs, though, is that you have a long beta test where you build up to thousands and thousands of players, and you tackle those problems as you run into them there,” Firor told Edge.

This is an MMO, it doesn’t matter how much testing you do bugs are going to slip through and make it into the release client. It’s happened to every release in history and this will be no different. What Zenimax need to ensure is that these bugs are not game-breaking, one bad bug post-launch can crush an MMO before it even gets off the ground. A smooth launch is the number one aim of any developer.

Source: Edge

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89