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E3 2012: Crysis 3 Mixes Robot Tech With Rambo Action

By
Posted on June 5, 2012 AT 07:29pm

There’s more than likely not a single person out there who would argue against the importance of Crysis and its role in creating a benchmark by which all games since it have been measured graphically. But after a lukewarm reception to Crysis 2 does Crysis 3 have what it takes to convince fans that the franchise is more than just a pretty face?

I Feel Pretty

If there’s one thing that the Crysis series has always done right, its graphics. The Crytek engine seems to have some sort of magical capability to compress data to its finest point and deliver breathtaking visuals. Crysis 3 will not change any of that. The urban jungle sprawl with its flooded alleys that will make up some of the terrain that you’ll see in the installment looks brilliant! It’s the fairest of them all.

Beyond Nanodome

The aforementioned flooded urban sprawl will be contained within several man-made domes that you’ll traverse throughout the game. This gives Crytek a chance to really experiment with various creative combinations of landscapes. New York is a city that’s been redesigned and decimated in so many games already. Hopefully Crytek will remember that there are more cities in the world that could use a makeover. We’re going to have to wait a little while longer to find out what they actually have in store level-wise for us though.

Free Roaming With a Net

Crysis allowed you to roam a decent sized island and explore, at your will, wherever you wanted to. When Crysis 2 arrived it was a much more linear experience that soured the sequel to hardcore fans. Now they’re saying that 3 will be a blending of the two styles. How the hell do you mix liner with non-linear and expect to get a solid game? From what I’ve seen it actually feels more like a “casual linear” experience. Instead of being able to run around a whole level, you’re given something more akin to a limited battlefield. Just because you’re not running through hallways the whole time to get to a destination doesn’t mean the point A to point B mindset of a linear game isn’t there.

Yo Dawg, I Heard You Like Upgrades

What would a Crysis game be without the nanosuit? Once again, you’ll be able to customize your robotic second skin in order to cater to your playing style. If you’re more stealthy, noise canceling or misdirection might be where you put your skills. If you’re anything like me though, you may want to pimp out your health and armor. Crytek says they’ll be introducing new suit upgrades, but everything we’ve seen so far looks very similar to what we saw in Crysis 2. Hopefully, we’ll be hearing more about some of these new skills and how we’ll be using them soon enough.

How Very Ramboesque

You’d think someone with a robot suit wouldn’t need to resort to using primitive weapons like a bow and arrow. But this isn’t just a couple of sticks and some string. Unlike every other loud, attention drawing gun in the game, the fancy new high-tech compound bow allows you to stay in stealth mode, even when firing, Personally, I never had any problems taking out enemies in stealth mode without one before and I don’t really get why that in a game with tons of high-tech gear and alien weaponry that a bow was the most creative thing they could think of to spice up combat.

Beyond the graphics, what are you looking most forward to in Crysis 3? Do you think the new compound bow will be fun to hunt with, or is it just another excuse to fire off movie quotes in a Sylvester Stallone voice? Tell us what you think in the comments!

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