Posted on June 13, 2013 AT 11:30am
|Platform||360, PS3, PC|
Not sure what any of this stuff means? Head on over to our E3 hub for all the deets.
Alien Rage is about as straightforward as first-person shooters come. You have guns. There are aliens. You use your guns to shoot the aliens. Sometimes you have to open a door or blast through a wall before you can find more aliens to shoot, but for the most part, it’s all about the fast-paced gunplay.
Look at any screenshot of Alien Rage, and you’d probably assume that it’s a fairly generic game. The environments all resemble the same gunmetal corridor with a slightly different twist or turn here or there. The aliens or guns aren’t particularly memorable—in the case of the former, it’s hard to pick out a single distinguishing characteristic.
A lot of that sentiment carried over when I got to go hands-on with the game. I had an AI companion talking in my ear (how novel!), the two levels I played looked practically indistinguishable, and all the weapons I tried out fell into the standard, generic assault rifle/shotgun/plasma rifle categories I’d seen a dozen times over.
But, for as much as I struggled to immerse myself in the experience, there were a few things that seemed to offer a glimmer of potential goodness, however. For starters, the streamlined FPS gameplay had a decent old-school vibe that reminded me of Hard Reset, a similar throwback FPS that was a lot of fun but deeply flawed. I also appreciated the fact that the dialogue, however conventional, wasn’t played entirely straight; I actually got a handful of laughs during my half-hour playthrough. I’m still not confident Alien Rage will turn out to be worth your time or money, but it’s definitely not an entirely lost cause.
Today's Top 10 Stories
MKX livestream details Erron Black and others, talks new fatalities; NetherRealm announces eSports initiative
Top Partner Stories
Website Interface © 2012 EGM Digital Media, LLC.