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E3 2013: Bayonetta 2

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Publisher Nintendo
Developer Platinum Games
Platform Wii U
Release Date 2014
Not sure what any of this stuff means? Head on over to our E3 hub for all the deets.

The Rundown

Like pretty much every other game at the Nintendo booth, it was hard to put together too much insight into Bayonetta 2‘s story, but if it’s anything like its predecessor, the plot will be a barely decipherable hodgepodge that pales in importance to the action. In fact, all you really need to know is that Bayonetta is back. She may have a new haircut, but she’s still got guns strapped to her boots, and her hair still makes amazing constructs to pummel enemies into submission.

The Verdict

I really didn’t know what to think when I heard Bayonetta 2 was going to be a Wii U exclusive, but after playing through three early levels in the game, I don’t know how I was able to play the first one without the Wii U.

Some would say the biggest new addition to the game is co-op—where a second player can take on the role of Bayonetta’s rival Jeanne to join in on the action and help perform some sick two-player moves—but the game has still been primarily designed for single player, and  you’ll still experience everything through Bayonetta’s eyes.

To me, the biggest addition to this game is being able to play it completely on the Wii U gamepad, using the stylus to perform all your combos and special moves. That’s right, you don’t even have to press a button anymore if you don’t want to. Don’t worry, the more traditional mode of mashing buttons to perform combos and special moves is still intact, if you prefer. After all, the game’s amazing look will be much easier to appreciate on a large HDTV than on the Wii U gamepad’s tiny screen. But if you do opt to play on the gamepad, all you have to do is tap your foes repeatedly and let Bayonetta do the rest. And as much as it pains me to say this—especially since it seemed a bit like spamming—it felt really good. It was quick, simple, intuitive, and made a lot more sense than the crazy combos you’d try to pull off with traditional button presses.

Combine this with the return of torture moves and a new magic meter that lets Bayonetta unleash a move called the Umbran Climax that gives your attacks a huge boost of dark magic damage potential, and Bayonetta 2 looks to be a surefire winner.

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About Ray Carsillo

view all posts

Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into his role as EGM’s reviews editor. His main goal in life? To become king of all geek media, of course! Find him on Twitter @RayCarsillo

E3 2013: Bayonetta 2

By Ray Carsillo | 06/13/2013 02:45 PM PT

Previews

Publisher Nintendo
Developer Platinum Games
Platform Wii U
Release Date 2014
Not sure what any of this stuff means? Head on over to our E3 hub for all the deets.

The Rundown

Like pretty much every other game at the Nintendo booth, it was hard to put together too much insight into Bayonetta 2‘s story, but if it’s anything like its predecessor, the plot will be a barely decipherable hodgepodge that pales in importance to the action. In fact, all you really need to know is that Bayonetta is back. She may have a new haircut, but she’s still got guns strapped to her boots, and her hair still makes amazing constructs to pummel enemies into submission.

The Verdict

I really didn’t know what to think when I heard Bayonetta 2 was going to be a Wii U exclusive, but after playing through three early levels in the game, I don’t know how I was able to play the first one without the Wii U.

Some would say the biggest new addition to the game is co-op—where a second player can take on the role of Bayonetta’s rival Jeanne to join in on the action and help perform some sick two-player moves—but the game has still been primarily designed for single player, and  you’ll still experience everything through Bayonetta’s eyes.

To me, the biggest addition to this game is being able to play it completely on the Wii U gamepad, using the stylus to perform all your combos and special moves. That’s right, you don’t even have to press a button anymore if you don’t want to. Don’t worry, the more traditional mode of mashing buttons to perform combos and special moves is still intact, if you prefer. After all, the game’s amazing look will be much easier to appreciate on a large HDTV than on the Wii U gamepad’s tiny screen. But if you do opt to play on the gamepad, all you have to do is tap your foes repeatedly and let Bayonetta do the rest. And as much as it pains me to say this—especially since it seemed a bit like spamming—it felt really good. It was quick, simple, intuitive, and made a lot more sense than the crazy combos you’d try to pull off with traditional button presses.

Combine this with the return of torture moves and a new magic meter that lets Bayonetta unleash a move called the Umbran Climax that gives your attacks a huge boost of dark magic damage potential, and Bayonetta 2 looks to be a surefire winner.

0   POINTS
0   POINTS



About Ray Carsillo

view all posts

Ray has extensive roots in geek culture, as he’s written about videogames, comics, and movies for such outlets as Newsday.com, ESPNNewYork.com, Classic Game Room on YouTube, Collider.com, and Comicvine.com before finally settling into his role as EGM’s reviews editor. His main goal in life? To become king of all geek media, of course! Find him on Twitter @RayCarsillo