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E3 2013: Beyond: Two Souls

By
Posted on June 11, 2013 AT 06:00pm

Publisher Sony Computer Entertainment
Developer Quantic Dream
Platform PS3
Release Date 10.08.2013
Not sure what any of this stuff means? Head on over to our E3 hub for all the deets.

The Rundown

Hot on the heels of Heavy Rain comes David Cage’s next project, Beyond: Two Souls. Beyond takes us through 15 years of the life of Jodie Holmes, a young girl who has a strange connection with a supernatural being named Aiden. Building on the adventure-game elements that developer Quantic Dream has become known for, Beyond will blend action and suspense in a quest to discover the secrets of life beyond death.

The Verdict

Of course, Beyond: Two Souls marks an interesting step for the blending of interactive videogames and cinematic experiences. Two of the game’s principle characters are portrayed by Ellen Page and Willem Dafoe, and their names are prominently displayed right there on the cover. Actor names. On a game’s cover art. Crazy times we live in.

What about the actual game itself? Well, this is another one of those titles that’s hard to really appreciate when you’re only playing 10 to 15 minutes of it. Still, my opinions are a bit mixed. In the part of the game I got to try out, Jodie’s become a special agent for the government, and she’s dropped down in a small African town to take out a brutal warlord. Gameplay is split into two different ideas: sneaking through the alleys of the town as Jodie or sending out and controlling the spirit of Aiden, who can manipulate certain objects or take over the bodies of unsuspecting hosts.

To be honest, I wasn’t really wowed by what I played. The story elements seemed fantastic, but the action I was partaking in between those moments of exposition felt a little anemic. Those times where I needed to switch to Aiden came off somewhat gimmicky—but, again, I was jumping into the story a decent way through and being exposed to only a piece of that segment of the game.

So, I have to be fair: What I played of Beyond: Two Souls didn’t wow me. Still, I’m excited for the game, and I look forward to having the chance to give it a full, proper chance.

Eric L. Patterson, Executive Editor
Eric L. Patterson got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights. Stalk him on Twitter: @pikoeri. Meet the rest of the crew.

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